1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qpainter.cpp:68 -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>TQPainter Class</title>
<style type="text/css"><!--
fn { margin-left: 1cm; text-indent: -1cm; }
a:link { color: #004faf; text-decoration: none }
a:visited { color: #672967; text-decoration: none }
body { background: #ffffff; color: black; }
--></style>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr bgcolor="#E5E5E5">
<td valign=center>
<a href="index.html">
<font color="#004faf">Home</font></a>
| <a href="classes.html">
<font color="#004faf">All Classes</font></a>
| <a href="mainclasses.html">
<font color="#004faf">Main Classes</font></a>
| <a href="annotated.html">
<font color="#004faf">Annotated</font></a>
| <a href="groups.html">
<font color="#004faf">Grouped Classes</font></a>
| <a href="functions.html">
<font color="#004faf">Functions</font></a>
</td>
<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQPainter Class Reference</h1>
<p>The TQPainter class does low-level painting e.g. on widgets.
<a href="#details">More...</a>
<p><tt>#include <<a href="qpainter-h.html">ntqpainter.h</a>></tt>
<p>Inherits <a href="ntqt.html">TQt</a>.
<p><a href="qpainter-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li class=fn>enum <a href="#CoordinateMode-enum"><b>CoordinateMode</b></a> { CoordDevice, CoordPainter }</li>
<li class=fn><a href="#TQPainter"><b>TQPainter</b></a> ()</li>
<li class=fn><a href="#TQPainter-2"><b>TQPainter</b></a> ( const TQPaintDevice * pd, bool unclipped = FALSE )</li>
<li class=fn><a href="#TQPainter-3"><b>TQPainter</b></a> ( const TQPaintDevice * pd, const TQWidget * copyAttributes, bool unclipped = FALSE )</li>
<li class=fn><a href="#~TQPainter"><b>~TQPainter</b></a> ()</li>
<li class=fn>bool <a href="#begin"><b>begin</b></a> ( const TQPaintDevice * pd, bool unclipped = FALSE )</li>
<li class=fn>bool <a href="#begin-2"><b>begin</b></a> ( const TQPaintDevice * pd, const TQWidget * copyAttributes, bool unclipped = FALSE )</li>
<li class=fn>bool <a href="#end"><b>end</b></a> ()</li>
<li class=fn>TQPaintDevice * <a href="#device"><b>device</b></a> () const</li>
<li class=fn>bool <a href="#isActive"><b>isActive</b></a> () const</li>
<li class=fn>void <a href="#flush"><b>flush</b></a> ( const TQRegion & region, CoordinateMode cm = CoordDevice )</li>
<li class=fn>void <a href="#flush-2"><b>flush</b></a> ()</li>
<li class=fn>void <a href="#save"><b>save</b></a> ()</li>
<li class=fn>void <a href="#restore"><b>restore</b></a> ()</li>
<li class=fn>TQFontMetrics <a href="#fontMetrics"><b>fontMetrics</b></a> () const</li>
<li class=fn>TQFontInfo <a href="#fontInfo"><b>fontInfo</b></a> () const</li>
<li class=fn>const TQFont & <a href="#font"><b>font</b></a> () const</li>
<li class=fn>void <a href="#setFont"><b>setFont</b></a> ( const TQFont & font )</li>
<li class=fn>const TQPen & <a href="#pen"><b>pen</b></a> () const</li>
<li class=fn>void <a href="#setPen"><b>setPen</b></a> ( const TQPen & pen )</li>
<li class=fn>void <a href="#setPen-2"><b>setPen</b></a> ( PenStyle style )</li>
<li class=fn>void <a href="#setPen-3"><b>setPen</b></a> ( const TQColor & color )</li>
<li class=fn>const TQBrush & <a href="#brush"><b>brush</b></a> () const</li>
<li class=fn>void <a href="#setBrush-2"><b>setBrush</b></a> ( const TQBrush & brush )</li>
<li class=fn>void <a href="#setBrush"><b>setBrush</b></a> ( BrushStyle style )</li>
<li class=fn>void <a href="#setBrush-3"><b>setBrush</b></a> ( const TQColor & color )</li>
<li class=fn>TQPoint pos () const <em>(obsolete)</em></li>
<li class=fn>const TQColor & <a href="#backgroundColor"><b>backgroundColor</b></a> () const</li>
<li class=fn>void <a href="#setBackgroundColor"><b>setBackgroundColor</b></a> ( const TQColor & c )</li>
<li class=fn>BGMode <a href="#backgroundMode"><b>backgroundMode</b></a> () const</li>
<li class=fn>void <a href="#setBackgroundMode"><b>setBackgroundMode</b></a> ( BGMode m )</li>
<li class=fn>RasterOp <a href="#rasterOp"><b>rasterOp</b></a> () const</li>
<li class=fn>void <a href="#setRasterOp"><b>setRasterOp</b></a> ( RasterOp r )</li>
<li class=fn>const TQPoint & <a href="#brushOrigin"><b>brushOrigin</b></a> () const</li>
<li class=fn>void <a href="#setBrushOrigin"><b>setBrushOrigin</b></a> ( int x, int y )</li>
<li class=fn>void <a href="#setBrushOrigin-2"><b>setBrushOrigin</b></a> ( const TQPoint & p )</li>
<li class=fn>bool <a href="#hasViewXForm"><b>hasViewXForm</b></a> () const</li>
<li class=fn>bool <a href="#hasWorldXForm"><b>hasWorldXForm</b></a> () const</li>
<li class=fn>void <a href="#setViewXForm"><b>setViewXForm</b></a> ( bool enable )</li>
<li class=fn>TQRect <a href="#window"><b>window</b></a> () const</li>
<li class=fn>void <a href="#setWindow-2"><b>setWindow</b></a> ( const TQRect & r )</li>
<li class=fn>void <a href="#setWindow"><b>setWindow</b></a> ( int x, int y, int w, int h )</li>
<li class=fn>TQRect <a href="#viewport"><b>viewport</b></a> () const</li>
<li class=fn>void <a href="#setViewport-2"><b>setViewport</b></a> ( const TQRect & r )</li>
<li class=fn>void <a href="#setViewport"><b>setViewport</b></a> ( int x, int y, int w, int h )</li>
<li class=fn>void <a href="#setWorldXForm"><b>setWorldXForm</b></a> ( bool enable )</li>
<li class=fn>const TQWMatrix & <a href="#worldMatrix"><b>worldMatrix</b></a> () const</li>
<li class=fn>void <a href="#setWorldMatrix"><b>setWorldMatrix</b></a> ( const TQWMatrix & m, bool combine = FALSE )</li>
<li class=fn>void saveWorldMatrix () <em>(obsolete)</em></li>
<li class=fn>void restoreWorldMatrix () <em>(obsolete)</em></li>
<li class=fn>void <a href="#scale"><b>scale</b></a> ( double sx, double sy )</li>
<li class=fn>void <a href="#shear"><b>shear</b></a> ( double sh, double sv )</li>
<li class=fn>void <a href="#rotate"><b>rotate</b></a> ( double a )</li>
<li class=fn>void <a href="#translate"><b>translate</b></a> ( double dx, double dy )</li>
<li class=fn>void <a href="#resetXForm"><b>resetXForm</b></a> ()</li>
<li class=fn>TQPoint <a href="#xForm"><b>xForm</b></a> ( const TQPoint & pv ) const</li>
<li class=fn>TQRect <a href="#xForm-2"><b>xForm</b></a> ( const TQRect & rv ) const</li>
<li class=fn>TQPointArray <a href="#xForm-3"><b>xForm</b></a> ( const TQPointArray & av ) const</li>
<li class=fn>TQPointArray <a href="#xForm-4"><b>xForm</b></a> ( const TQPointArray & av, int index, int npoints ) const</li>
<li class=fn>TQPoint <a href="#xFormDev-2"><b>xFormDev</b></a> ( const TQPoint & pd ) const</li>
<li class=fn>TQRect <a href="#xFormDev"><b>xFormDev</b></a> ( const TQRect & rd ) const</li>
<li class=fn>TQPointArray <a href="#xFormDev-3"><b>xFormDev</b></a> ( const TQPointArray & ad ) const</li>
<li class=fn>TQPointArray <a href="#xFormDev-4"><b>xFormDev</b></a> ( const TQPointArray & ad, int index, int npoints ) const</li>
<li class=fn>void <a href="#setClipping"><b>setClipping</b></a> ( bool enable )</li>
<li class=fn>bool <a href="#hasClipping"><b>hasClipping</b></a> () const</li>
<li class=fn>TQRegion <a href="#clipRegion"><b>clipRegion</b></a> ( CoordinateMode m = CoordDevice ) const</li>
<li class=fn>void <a href="#setClipRect-2"><b>setClipRect</b></a> ( const TQRect & r, CoordinateMode m = CoordDevice )</li>
<li class=fn>void <a href="#setClipRect"><b>setClipRect</b></a> ( int x, int y, int w, int h, CoordinateMode m = CoordDevice )</li>
<li class=fn>void <a href="#setClipRegion"><b>setClipRegion</b></a> ( const TQRegion & rgn, CoordinateMode m = CoordDevice )</li>
<li class=fn>void <a href="#drawPoint"><b>drawPoint</b></a> ( int x, int y )</li>
<li class=fn>void <a href="#drawPoint-2"><b>drawPoint</b></a> ( const TQPoint & p )</li>
<li class=fn>void <a href="#drawPoints"><b>drawPoints</b></a> ( const TQPointArray & a, int index = 0, int npoints = -1 )</li>
<li class=fn>void moveTo ( int x, int y ) <em>(obsolete)</em></li>
<li class=fn>void moveTo ( const TQPoint & p ) <em>(obsolete)</em></li>
<li class=fn>void lineTo ( int x, int y ) <em>(obsolete)</em></li>
<li class=fn>void lineTo ( const TQPoint & p ) <em>(obsolete)</em></li>
<li class=fn>void <a href="#drawLine"><b>drawLine</b></a> ( int x1, int y1, int x2, int y2 )</li>
<li class=fn>void <a href="#drawLine-2"><b>drawLine</b></a> ( const TQPoint & p1, const TQPoint & p2 )</li>
<li class=fn>void <a href="#drawRect"><b>drawRect</b></a> ( int x, int y, int w, int h )</li>
<li class=fn>void <a href="#drawRect-2"><b>drawRect</b></a> ( const TQRect & r )</li>
<li class=fn>void <a href="#drawWinFocusRect-2"><b>drawWinFocusRect</b></a> ( int x, int y, int w, int h )</li>
<li class=fn>void <a href="#drawWinFocusRect"><b>drawWinFocusRect</b></a> ( int x, int y, int w, int h, const TQColor & bgColor )</li>
<li class=fn>void <a href="#drawWinFocusRect-3"><b>drawWinFocusRect</b></a> ( const TQRect & r )</li>
<li class=fn>void <a href="#drawWinFocusRect-4"><b>drawWinFocusRect</b></a> ( const TQRect & r, const TQColor & bgColor )</li>
<li class=fn>void <a href="#drawRoundRect"><b>drawRoundRect</b></a> ( int x, int y, int w, int h, int xRnd = 25, int yRnd = 25 )</li>
<li class=fn>void <a href="#drawRoundRect-2"><b>drawRoundRect</b></a> ( const TQRect & r, int xRnd = 25, int yRnd = 25 )</li>
<li class=fn>void <a href="#drawEllipse"><b>drawEllipse</b></a> ( int x, int y, int w, int h )</li>
<li class=fn>void <a href="#drawEllipse-2"><b>drawEllipse</b></a> ( const TQRect & r )</li>
<li class=fn>void <a href="#drawArc"><b>drawArc</b></a> ( int x, int y, int w, int h, int a, int alen )</li>
<li class=fn>void <a href="#drawArc-2"><b>drawArc</b></a> ( const TQRect & r, int a, int alen )</li>
<li class=fn>void <a href="#drawPie"><b>drawPie</b></a> ( int x, int y, int w, int h, int a, int alen )</li>
<li class=fn>void <a href="#drawPie-2"><b>drawPie</b></a> ( const TQRect & r, int a, int alen )</li>
<li class=fn>void <a href="#drawChord"><b>drawChord</b></a> ( int x, int y, int w, int h, int a, int alen )</li>
<li class=fn>void <a href="#drawChord-2"><b>drawChord</b></a> ( const TQRect & r, int a, int alen )</li>
<li class=fn>void <a href="#drawLineSegments"><b>drawLineSegments</b></a> ( const TQPointArray & a, int index = 0, int nlines = -1 )</li>
<li class=fn>void <a href="#drawPolyline"><b>drawPolyline</b></a> ( const TQPointArray & a, int index = 0, int npoints = -1 )</li>
<li class=fn>void <a href="#drawPolygon"><b>drawPolygon</b></a> ( const TQPointArray & a, bool winding = FALSE, int index = 0, int npoints = -1 )</li>
<li class=fn>void <a href="#drawConvexPolygon"><b>drawConvexPolygon</b></a> ( const TQPointArray & pa, int index = 0, int npoints = -1 )</li>
<li class=fn>void <a href="#drawCubicBezier"><b>drawCubicBezier</b></a> ( const TQPointArray & a, int index = 0 )</li>
<li class=fn>void <a href="#drawPixmap"><b>drawPixmap</b></a> ( int x, int y, const TQPixmap & pixmap, int sx = 0, int sy = 0, int sw = -1, int sh = -1 )</li>
<li class=fn>void <a href="#drawPixmap-2"><b>drawPixmap</b></a> ( const TQPoint & p, const TQPixmap & pm, const TQRect & sr )</li>
<li class=fn>void <a href="#drawPixmap-3"><b>drawPixmap</b></a> ( const TQPoint & p, const TQPixmap & pm )</li>
<li class=fn>void <a href="#drawPixmap-4"><b>drawPixmap</b></a> ( const TQRect & r, const TQPixmap & pm )</li>
<li class=fn>void <a href="#drawImage"><b>drawImage</b></a> ( int x, int y, const TQImage & image, int sx = 0, int sy = 0, int sw = -1, int sh = -1, int conversionFlags = 0 )</li>
<li class=fn>void <a href="#drawImage-2"><b>drawImage</b></a> ( const TQPoint &, const TQImage &, const TQRect & sr, int conversionFlags = 0 )</li>
<li class=fn>void <a href="#drawImage-3"><b>drawImage</b></a> ( const TQPoint & p, const TQImage & i, int conversion_flags = 0 )</li>
<li class=fn>void <a href="#drawImage-4"><b>drawImage</b></a> ( const TQRect & r, const TQImage & i )</li>
<li class=fn>void <a href="#drawTiledPixmap"><b>drawTiledPixmap</b></a> ( int x, int y, int w, int h, const TQPixmap & pixmap, int sx = 0, int sy = 0 )</li>
<li class=fn>void <a href="#drawTiledPixmap-2"><b>drawTiledPixmap</b></a> ( const TQRect & r, const TQPixmap & pm, const TQPoint & sp )</li>
<li class=fn>void <a href="#drawTiledPixmap-3"><b>drawTiledPixmap</b></a> ( const TQRect & r, const TQPixmap & pm )</li>
<li class=fn>void drawPicture ( const TQPicture & pic ) <em>(obsolete)</em></li>
<li class=fn>void <a href="#drawPicture"><b>drawPicture</b></a> ( int x, int y, const TQPicture & pic )</li>
<li class=fn>void <a href="#drawPicture-3"><b>drawPicture</b></a> ( const TQPoint & p, const TQPicture & pic )</li>
<li class=fn>void <a href="#fillRect"><b>fillRect</b></a> ( int x, int y, int w, int h, const TQBrush & brush )</li>
<li class=fn>void <a href="#fillRect-2"><b>fillRect</b></a> ( const TQRect & r, const TQBrush & brush )</li>
<li class=fn>void <a href="#eraseRect"><b>eraseRect</b></a> ( int x, int y, int w, int h )</li>
<li class=fn>void <a href="#eraseRect-2"><b>eraseRect</b></a> ( const TQRect & r )</li>
<li class=fn>enum <a href="#TextDirection-enum"><b>TextDirection</b></a> { Auto, RTL, LTR }</li>
<li class=fn>void <a href="#drawText-2"><b>drawText</b></a> ( int x, int y, const TQString &, int len = -1, TextDirection dir = Auto )</li>
<li class=fn>void <a href="#drawText-3"><b>drawText</b></a> ( const TQPoint &, const TQString &, int len = -1, TextDirection dir = Auto )</li>
<li class=fn>void <a href="#drawText-4"><b>drawText</b></a> ( int x, int y, const TQString &, int pos, int len, TextDirection dir = Auto )</li>
<li class=fn>void <a href="#drawText"><b>drawText</b></a> ( const TQPoint & p, const TQString &, int pos, int len, TextDirection dir = Auto )</li>
<li class=fn>void <a href="#drawText-5"><b>drawText</b></a> ( int x, int y, int w, int h, int flags, const TQString &, int len = -1, TQRect * br = 0, TQTextParag ** internal = 0 )</li>
<li class=fn>void <a href="#drawText-6"><b>drawText</b></a> ( const TQRect & r, int tf, const TQString & str, int len = -1, TQRect * brect = 0, TQTextParag ** internal = 0 )</li>
<li class=fn>TQRect <a href="#boundingRect"><b>boundingRect</b></a> ( int x, int y, int w, int h, int flags, const TQString &, int len = -1, TQTextParag ** intern = 0 )</li>
<li class=fn>TQRect <a href="#boundingRect-2"><b>boundingRect</b></a> ( const TQRect & r, int flags, const TQString & str, int len = -1, TQTextParag ** internal = 0 )</li>
<li class=fn>int <a href="#tabStops"><b>tabStops</b></a> () const</li>
<li class=fn>void <a href="#setTabStops"><b>setTabStops</b></a> ( int ts )</li>
<li class=fn>int * <a href="#tabArray"><b>tabArray</b></a> () const</li>
<li class=fn>void <a href="#setTabArray"><b>setTabArray</b></a> ( int * ta )</li>
<li class=fn>HDC <a href="#handle"><b>handle</b></a> () const</li>
</ul>
<h2>Static Public Members</h2>
<ul>
<li class=fn>void <a href="#redirect"><b>redirect</b></a> ( TQPaintDevice * pdev, TQPaintDevice * replacement )</li>
</ul>
<h2>Related Functions</h2>
<ul>
<li class=fn>void <a href="#qDrawShadeLine"><b>qDrawShadeLine</b></a> ( TQPainter * p, int x1, int y1, int x2, int y2, const TQColorGroup & g, bool sunken, int lineWidth, int midLineWidth )</li>
<li class=fn>void <a href="#qDrawShadeRect"><b>qDrawShadeRect</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, int lineWidth, int midLineWidth, const TQBrush * fill )</li>
<li class=fn>void <a href="#qDrawShadePanel"><b>qDrawShadePanel</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, int lineWidth, const TQBrush * fill )</li>
<li class=fn>void <a href="#qDrawWinButton"><b>qDrawWinButton</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, const TQBrush * fill )</li>
<li class=fn>void <a href="#qDrawWinPanel"><b>qDrawWinPanel</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColorGroup & g, bool sunken, const TQBrush * fill )</li>
<li class=fn>void <a href="#qDrawPlainRect"><b>qDrawPlainRect</b></a> ( TQPainter * p, int x, int y, int w, int h, const TQColor & c, int lineWidth, const TQBrush * fill )</li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>
The TQPainter class does low-level painting e.g. on widgets.
<p>
<p> The painter provides highly optimized functions to do most of the
drawing GUI programs require. TQPainter can draw everything from
simple lines to complex shapes like pies and chords. It can also
draw aligned text and pixmaps. Normally, it draws in a "natural"
coordinate system, but it can also do view and world
transformation.
<p> The typical use of a painter is:
<p> <ul>
<li> Construct a painter.
<li> Set a pen, a brush etc.
<li> Draw.
<li> Destroy the painter.
</ul>
<p> Mostly, all this is done inside a paint event. (In fact, 99% of
all TQPainter use is in a reimplementation of
<a href="tqwidget.html#paintEvent">TQWidget::paintEvent</a>(), and the painter is heavily optimized for
such use.) Here's one very simple example:
<p> <pre>
void SimpleExampleWidget::paintEvent()
{
TQPainter paint( this );
paint.<a href="#setPen">setPen</a>( TQt::blue );
paint.<a href="#drawText">drawText</a>( rect(), AlignCenter, "The Text" );
}
</pre>
<p> Usage is simple, and there are many settings you can use:
<p> <ul>
<p> <li> <a href="#font">font</a>() is the currently set font. If you set a font that isn't
available, TQt finds a close match. In fact font() returns what
you set using <a href="#setFont">setFont</a>() and <a href="#fontInfo">fontInfo</a>() returns the font actually
being used (which may be the same).
<p> <li> <a href="#brush">brush</a>() is the currently set brush; the color or pattern that's
used for filling e.g. circles.
<p> <li> <a href="#pen">pen</a>() is the currently set pen; the color or stipple that's
used for drawing lines or boundaries.
<p> <li> <a href="#backgroundMode">backgroundMode</a>() is <tt>Opaque</tt> or <tt>Transparent</tt>, i.e. whether
<a href="#backgroundColor">backgroundColor</a>() is used or not.
<p> <li> backgroundColor() only applies when backgroundMode() is Opaque
and pen() is a stipple. In that case, it describes the color of
the background pixels in the stipple.
<p> <li> <a href="#rasterOp">rasterOp</a>() is how pixels drawn interact with the pixels already
there.
<p> <li> <a href="#brushOrigin">brushOrigin</a>() is the origin of the tiled brushes, normally the
origin of the window.
<p> <li> <a href="#viewport">viewport</a>(), <a href="#window">window</a>(), <a href="#worldMatrix">worldMatrix</a>() and many more make up the
painter's coordinate transformation system. See <a href="coordsys.html">The Coordinate System</a> for an explanation of
this, or see below for a very brief overview of the functions.
<p> <li> <a href="#hasClipping">hasClipping</a>() is whether the painter clips at all. (The paint
device clips, too.) If the painter clips, it clips to <a href="#clipRegion">clipRegion</a>().
<p> <li> <a href="#pos">pos</a>() is the current position, set by <a href="#moveTo">moveTo</a>() and used by
<a href="#lineTo">lineTo</a>().
<p> </ul>
<p> Note that some of these settings mirror settings in some paint
devices, e.g. <a href="tqwidget.html#font">TQWidget::font</a>(). <a href="#begin">TQPainter::begin</a>() (or the TQPainter
constructor) copies these attributes from the paint device.
Calling, for example, <a href="tqwidget.html#setFont">TQWidget::setFont</a>() doesn't take effect until
the next time a painter begins painting on it.
<p> <a href="#save">save</a>() saves all of these settings on an internal stack, <a href="#restore">restore</a>()
pops them back.
<p> The core functionality of TQPainter is drawing, and there are
functions to draw most primitives: <a href="#drawPoint">drawPoint</a>(), <a href="#drawPoints">drawPoints</a>(),
<a href="#drawLine">drawLine</a>(), <a href="#drawRect">drawRect</a>(), <a href="#drawWinFocusRect">drawWinFocusRect</a>(), <a href="#drawRoundRect">drawRoundRect</a>(),
<a href="#drawEllipse">drawEllipse</a>(), <a href="#drawArc">drawArc</a>(), <a href="#drawPie">drawPie</a>(), <a href="#drawChord">drawChord</a>(),
<a href="#drawLineSegments">drawLineSegments</a>(), <a href="#drawPolyline">drawPolyline</a>(), <a href="#drawPolygon">drawPolygon</a>(),
<a href="#drawConvexPolygon">drawConvexPolygon</a>() and <a href="#drawCubicBezier">drawCubicBezier</a>(). All of these functions
take integer coordinates; there are no floating-point versions
since we want drawing to be as fast as possible.
<p> There are functions to draw pixmaps/images, namely <a href="#drawPixmap">drawPixmap</a>(),
<a href="#drawImage">drawImage</a>() and <a href="#drawTiledPixmap">drawTiledPixmap</a>(). drawPixmap() and drawImage()
produce the same result, except that drawPixmap() is faster
on-screen and drawImage() faster and sometimes better on <a href="ntqprinter.html">TQPrinter</a>
and <a href="ntqpicture.html">TQPicture</a>.
<p> Text drawing is done using <a href="#drawText">drawText</a>(), and when you need
fine-grained positioning, <a href="#boundingRect">boundingRect</a>() tells you where a given
drawText() command would draw.
<p> There is a <a href="#drawPicture">drawPicture</a>() function that draws the contents of an
entire TQPicture using this painter. drawPicture() is the only
function that disregards all the painter's settings: the TQPicture
has its own settings.
<p> Normally, the TQPainter operates on the device's own coordinate
system (usually pixels), but TQPainter has good support for
coordinate transformation. See <a href="coordsys.html">The Coordinate
System</a> for a more general overview and a simple example.
<p> The most common functions used are <a href="#scale">scale</a>(), <a href="#rotate">rotate</a>(), <a href="#translate">translate</a>()
and <a href="#shear">shear</a>(), all of which operate on the <a href="#worldMatrix">worldMatrix</a>().
<a href="#setWorldMatrix">setWorldMatrix</a>() can replace or add to the currently set
worldMatrix().
<p> <a href="#setViewport">setViewport</a>() sets the rectangle on which TQPainter operates. The
default is the entire device, which is usually fine, except on
printers. <a href="#setWindow">setWindow</a>() sets the coordinate system, that is, the
rectangle that maps to <a href="#viewport">viewport</a>(). What's drawn inside the
<a href="#window">window</a>() ends up being inside the viewport(). The window's
default is the same as the viewport, and if you don't use the
transformations, they are optimized away, gaining another little
bit of speed.
<p> After all the coordinate transformation is done, TQPainter can clip
the drawing to an arbitrary rectangle or region. <a href="#hasClipping">hasClipping</a>() is
TRUE if TQPainter clips, and <a href="#clipRegion">clipRegion</a>() returns the clip region.
You can set it using either <a href="#setClipRegion">setClipRegion</a>() or <a href="#setClipRect">setClipRect</a>().
Note that the clipping can be slow. It's all system-dependent,
but as a rule of thumb, you can assume that drawing speed is
inversely proportional to the number of rectangles in the clip
region.
<p> After TQPainter's clipping, the paint device may also clip. For
example, most widgets clip away the pixels used by child widgets,
and most printers clip away an area near the edges of the paper.
This additional clipping is not reflected by the return value of
clipRegion() or hasClipping().
<p> TQPainter also includes some less-used functions that are very
useful on those occasions when they're needed.
<p> <a href="#isActive">isActive</a>() indicates whether the painter is active. <a href="#begin">begin</a>() (and
the most usual constructor) makes it active. <a href="#end">end</a>() (and the
destructor) deactivates it. If the painter is active, <a href="#device">device</a>()
returns the paint device on which the painter paints.
<p> Sometimes it is desirable to make someone else paint on an unusual
<a href="ntqpaintdevice.html">TQPaintDevice</a>. TQPainter supports a static function to do this,
<a href="#redirect">redirect</a>(). We recommend not using it, but for some hacks it's
perfect.
<p> <a href="#setTabStops">setTabStops</a>() and <a href="#setTabArray">setTabArray</a>() can change where the tab stops
are, but these are very seldomly used.
<p> <b>Warning:</b> Note that TQPainter does not attempt to work around
coordinate limitations in the underlying window system. Some
platforms may behave incorrectly with coordinates as small as
+/-4000.
<p> <p>See also <a href="ntqpaintdevice.html">TQPaintDevice</a>, <a href="tqwidget.html">TQWidget</a>, <a href="ntqpixmap.html">TQPixmap</a>, <a href="ntqprinter.html">TQPrinter</a>, <a href="ntqpicture.html">TQPicture</a>, <a href="simple-application.html">Application Walkthrough</a>, <a href="coordsys.html">Coordinate System Overview</a>, <a href="graphics.html">Graphics Classes</a>, and <a href="images.html">Image Processing Classes</a>.
<hr><h2>Member Type Documentation</h2>
<h3 class=fn><a name="CoordinateMode-enum"></a>TQPainter::CoordinateMode</h3>
<ul>
<li><tt>TQPainter::CoordDevice</tt>
<li><tt>TQPainter::CoordPainter</tt>
</ul><p> <p>See also <a href="#clipRegion">clipRegion</a>().
<h3 class=fn><a name="TextDirection-enum"></a>TQPainter::TextDirection</h3>
<ul>
<li><tt>TQPainter::Auto</tt>
<li><tt>TQPainter::RTL</tt> - right to left
<li><tt>TQPainter::LTR</tt> - left to right
</ul><p> <p>See also <a href="#drawText">drawText</a>().
<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="TQPainter"></a>TQPainter::TQPainter ()
</h3>
Constructs a painter.
<p> Notice that all painter settings (setPen, setBrush etc.) are reset
to default values when <a href="#begin">begin</a>() is called.
<p> <p>See also <a href="#begin">begin</a>() and <a href="#end">end</a>().
<h3 class=fn><a name="TQPainter-2"></a>TQPainter::TQPainter ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, bool unclipped = FALSE )
</h3>
Constructs a painter that begins painting the paint device <em>pd</em>
immediately. Depending on the underlying graphic system the
painter will paint over children of the paintdevice if <em>unclipped</em> is TRUE.
<p> This constructor is convenient for short-lived painters, e.g. in a
<a href="tqwidget.html#paintEvent">paint event</a> and should be used
only once. The constructor calls <a href="#begin">begin</a>() for you and the TQPainter
destructor automatically calls <a href="#end">end</a>().
<p> Here's an example using begin() and end():
<pre>
void MyWidget::paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * )
{
TQPainter p;
p.<a href="#begin">begin</a>( this );
p.<a href="#drawLine">drawLine</a>( ... ); // drawing code
p.<a href="#end">end</a>();
}
</pre>
<p> The same example using this constructor:
<pre>
void MyWidget::paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * )
{
TQPainter p( this );
p.<a href="#drawLine">drawLine</a>( ... ); // drawing code
}
</pre>
<p> Since the constructor cannot provide feedback when the initialization
of the painter failed you should rather use begin() and end() to paint
on external devices, e.g. printers.
<p> <p>See also <a href="#begin">begin</a>() and <a href="#end">end</a>().
<h3 class=fn><a name="TQPainter-3"></a>TQPainter::TQPainter ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, const <a href="tqwidget.html">TQWidget</a> * copyAttributes, bool unclipped = FALSE )
</h3>
Constructs a painter that begins painting the paint device <em>pd</em>
immediately, with the default arguments taken from <em>copyAttributes</em>. The painter will paint over children of the paint
device if <em>unclipped</em> is TRUE (although this is not supported on
all platforms).
<p> <p>See also <a href="#begin">begin</a>().
<h3 class=fn><a name="~TQPainter"></a>TQPainter::~TQPainter ()
</h3>
Destroys the painter.
<h3 class=fn>const <a href="ntqcolor.html">TQColor</a> & <a name="backgroundColor"></a>TQPainter::backgroundColor () const
</h3>
<p> Returns the current background color.
<p> <p>See also <a href="#setBackgroundColor">setBackgroundColor</a>() and <a href="ntqcolor.html">TQColor</a>.
<h3 class=fn><a href="ntqt.html#BGMode-enum">BGMode</a> <a name="backgroundMode"></a>TQPainter::backgroundMode () const
</h3>
<p> Returns the current background mode.
<p> <p>See also <a href="#setBackgroundMode">setBackgroundMode</a>() and <a href="ntqt.html#BGMode-enum">BGMode</a>.
<h3 class=fn>bool <a name="begin"></a>TQPainter::begin ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, bool unclipped = FALSE )
</h3>
Begins painting the paint device <em>pd</em> and returns TRUE if
successful; otherwise returns FALSE. If <em>unclipped</em> is TRUE, the
painting will not be clipped at the paint device's boundaries,
(although this is not supported by all platforms).
<p> The errors that can occur are serious problems, such as these:
<p> <pre>
p->begin( 0 ); // impossible - paint device cannot be 0
<a href="ntqpixmap.html">TQPixmap</a> pm( 0, 0 );
p->begin( pm ); // impossible - pm.<a href="ntqpixmap.html#isNull">isNull</a>();
p->begin( myWidget );
p2->begin( myWidget ); // impossible - only one painter at a time
</pre>
<p> Note that most of the time, you can use one of the constructors
instead of <a href="#begin">begin</a>(), and that <a href="#end">end</a>() is automatically done at
destruction.
<p> <b>Warning:</b> A paint device can only be painted by one painter at a
time.
<p> <p>See also <a href="#end">end</a>() and <a href="#flush">flush</a>().
<p>Examples: <a href="aclock-example.html#x1183">aclock/aclock.cpp</a>, <a href="desktop-example.html#x1733">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1067">drawdemo/drawdemo.cpp</a>, <a href="hello-example.html#x1633">hello/hello.cpp</a>, <a href="picture-example.html#x111">picture/picture.cpp</a>, <a href="tutorial1-10.html#x2348">t10/cannon.cpp</a>, and <a href="xform-example.html#x1233">xform/xform.cpp</a>.
<h3 class=fn>bool <a name="begin-2"></a>TQPainter::begin ( const <a href="ntqpaintdevice.html">TQPaintDevice</a> * pd, const <a href="tqwidget.html">TQWidget</a> * copyAttributes, bool unclipped = FALSE )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> This version opens the painter on a paint device <em>pd</em> and sets
the initial pen, background color and font from <em>copyAttributes</em>,
painting over the paint device's children when <em>unclipped</em> is
TRUE. This is equivalent to:
<p> <pre>
TQPainter p;
p.<a href="#begin">begin</a>( pd );
p.<a href="#setPen">setPen</a>( copyAttributes->foregroundColor() );
p.<a href="#setBackgroundColor">setBackgroundColor</a>( copyAttributes->backgroundColor() );
p.<a href="#setFont">setFont</a>( copyAttributes->font() );
</pre>
<p> This begin function is convenient for double buffering. When you
draw in a pixmap instead of directly in a widget (to later bitBlt
the pixmap into the widget) you will need to set the widget's
font etc. This function does exactly that.
<p> Example:
<pre>
void MyWidget::paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * )
{
<a href="ntqpixmap.html">TQPixmap</a> pm(size());
TQPainter p;
p.<a href="#begin">begin</a>(&pm, this);
// ... potentially flickering paint operation ...
p.<a href="#end">end</a>();
<a href="tqimage.html#bitBlt">bitBlt</a>(this, 0, 0, &pm);
}
</pre>
<p> <p>See also <a href="#end">end</a>().
<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="boundingRect"></a>TQPainter::boundingRect ( int x, int y, int w, int h, int flags, const <a href="tqstring.html">TQString</a> &, int len = -1, TQTextParag ** intern = 0 )
</h3>
<p> Returns the bounding rectangle of the aligned text that would be
printed with the corresponding <a href="#drawText">drawText</a>() function using the first
<em>len</em> characters of the string if <em>len</em> is > -1, or the whole of
the string if <em>len</em> is -1. The drawing, and hence the bounding
rectangle, is constrained to the rectangle that begins at point <em>(x, y)</em> with width <em>w</em> and hight <em>h</em>, or to the
rectangle required to draw the text, whichever is the larger.
<p> The <em>flags</em> argument is
the bitwise OR of the following flags:
<center><table cellpadding="4" cellspacing="2" border="0">
<tr bgcolor="#a2c511"> <th valign="top">Flag <th valign="top">Meaning
<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignAuto</a> <td valign="top">aligns according to the language, usually left.
<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignLeft</a> <td valign="top">aligns to the left border.
<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignRight</a> <td valign="top">aligns to the right border.
<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignHCenter</a> <td valign="top">aligns horizontally centered.
<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignTop</a> <td valign="top">aligns to the top border.
<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignBottom</a> <td valign="top">aligns to the bottom border.
<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignVCenter</a> <td valign="top">aligns vertically centered.
<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#AlignmentFlags-enum">AlignCenter</a> <td valign="top">(== <a href="ntqt.html#AlignmentFlags-enum">AlignHCenter</a> | <a href="ntqt.html#AlignmentFlags-enum">AlignVCenter</a>).
<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">SingleLine</a> <td valign="top">ignores newline characters in the text.
<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">ExpandTabs</a> <td valign="top">expands tabs.
<tr bgcolor="#f0f0f0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">ShowPrefix</a> <td valign="top">interprets "&x" as "<u>x</u>".
<tr bgcolor="#d0d0d0"> <td valign="top"><a href="ntqt.html#TextFlags-enum">WordBreak</a> <td valign="top">breaks the text to fit the rectangle.
</table></center>
<p> Horizontal alignment defaults to <a href="ntqt.html#AlignmentFlags-enum">AlignLeft</a> and vertical
alignment defaults to <a href="ntqt.html#AlignmentFlags-enum">AlignTop</a>.
<p> If several of the horizontal or several of the vertical alignment flags
are set, the resulting alignment is undefined.
<p> The <em>intern</em> parameter should not be used.
<p> <p>See also <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a>.
<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="boundingRect-2"></a>TQPainter::boundingRect ( const <a href="ntqrect.html">TQRect</a> & r, int flags, const <a href="tqstring.html">TQString</a> & str, int len = -1, TQTextParag ** internal = 0 )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns the bounding rectangle of the aligned text that would be
printed with the corresponding <a href="#drawText">drawText</a>() function using the first
<em>len</em> characters from <em>str</em> if <em>len</em> is > -1, or the whole of
<em>str</em> if <em>len</em> is -1. The drawing, and hence the bounding
rectangle, is constrained to the rectangle <em>r</em>, or to the
rectangle required to draw the text, whichever is the larger.
<p> The <em>internal</em> parameter should not be used.
<p> <p>See also <a href="#drawText">drawText</a>(), <a href="#fontMetrics">fontMetrics</a>(), <a href="ntqfontmetrics.html#boundingRect">TQFontMetrics::boundingRect</a>(), and <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a>.
<h3 class=fn>const <a href="ntqbrush.html">TQBrush</a> & <a name="brush"></a>TQPainter::brush () const
</h3>
<p> Returns the painter's current brush.
<p> <p>See also <a href="#setBrush">TQPainter::setBrush</a>().
<p>Examples: <a href="themes-example.html#x283">themes/metal.cpp</a> and <a href="themes-example.html#x212">themes/wood.cpp</a>.
<h3 class=fn>const <a href="ntqpoint.html">TQPoint</a> & <a name="brushOrigin"></a>TQPainter::brushOrigin () const
</h3>
<p> Returns the brush origin currently set.
<p> <p>See also <a href="#setBrushOrigin">setBrushOrigin</a>().
<h3 class=fn><a href="ntqregion.html">TQRegion</a> <a name="clipRegion"></a>TQPainter::clipRegion ( <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice ) const
</h3>
Returns the currently set clip region. Note that the clip region
is given in physical device coordinates and <em>not</em> subject to any
<a href="coordsys.html">coordinate transformation</a> if <em>m</em> is
equal to <a href="#CoordinateMode-enum">CoordDevice</a> (the default). If <em>m</em> equals <a href="#CoordinateMode-enum">CoordPainter</a> the returned region is in model coordinates.
<p> <p>See also <a href="#setClipRegion">setClipRegion</a>(), <a href="#setClipRect">setClipRect</a>(), <a href="#setClipping">setClipping</a>(), and <a href="#CoordinateMode-enum">TQPainter::CoordinateMode</a>.
<p>Example: <a href="themes-example.html#x213">themes/wood.cpp</a>.
<h3 class=fn><a href="ntqpaintdevice.html">TQPaintDevice</a> * <a name="device"></a>TQPainter::device () const
</h3>
<p> Returns the paint device on which this painter is currently
painting, or 0 if the painter is not active.
<p> <p>See also <a href="ntqpaintdevice.html#paintingActive">TQPaintDevice::paintingActive</a>().
<p>Examples: <a href="tqaction-application-example.html#x1145">action/application.cpp</a>, <a href="simple-application-example.html#x1563">application/application.cpp</a>, <a href="helpviewer-example.html#x999">helpviewer/helpwindow.cpp</a>, <a href="listboxcombo-example.html#x1413">listboxcombo/listboxcombo.cpp</a>, and <a href="mdi-example.html#x2044">mdi/application.cpp</a>.
<h3 class=fn>void <a name="drawArc"></a>TQPainter::drawArc ( int x, int y, int w, int h, int a, int alen )
</h3>
Draws an arc defined by the rectangle <em>(x, y, w, h)</em>, the start
angle <em>a</em> and the arc length <em>alen</em>.
<p> The angles <em>a</em> and <em>alen</em> are 1/16th of a degree, i.e. a full
circle equals 5760 (16*360). Positive values of <em>a</em> and <em>alen</em>
mean counter-clockwise while negative values mean the clockwise
direction. Zero degrees is at the 3 o'clock position.
<p> Example:
<pre>
TQPainter p( myWidget );
p.<a href="#drawArc">drawArc</a>( 10,10, 70,100, 100*16, 160*16 ); // draws a "(" arc
</pre>
<p> <p>See also <a href="#drawPie">drawPie</a>() and <a href="#drawChord">drawChord</a>().
<h3 class=fn>void <a name="drawArc-2"></a>TQPainter::drawArc ( const <a href="ntqrect.html">TQRect</a> & r, int a, int alen )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the arc that fits inside the rectangle <em>r</em> with start angle
<em>a</em> and arc length <em>alen</em>.
<h3 class=fn>void <a name="drawChord"></a>TQPainter::drawChord ( int x, int y, int w, int h, int a, int alen )
</h3>
Draws a chord defined by the rectangle <em>(x, y, w, h)</em>, the start
angle <em>a</em> and the arc length <em>alen</em>.
<p> The chord is filled with the current <a href="#brush">brush</a>().
<p> The angles <em>a</em> and <em>alen</em> are 1/16th of a degree, i.e. a full
circle equals 5760 (16*360). Positive values of <em>a</em> and <em>alen</em>
mean counter-clockwise while negative values mean the clockwise
direction. Zero degrees is at the 3 o'clock position.
<p> <p>See also <a href="#drawArc">drawArc</a>() and <a href="#drawPie">drawPie</a>().
<h3 class=fn>void <a name="drawChord-2"></a>TQPainter::drawChord ( const <a href="ntqrect.html">TQRect</a> & r, int a, int alen )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws a chord that fits inside the rectangle <em>r</em> with start angle
<em>a</em> and arc length <em>alen</em>.
<h3 class=fn>void <a name="drawConvexPolygon"></a>TQPainter::drawConvexPolygon ( const <a href="ntqpointarray.html">TQPointArray</a> & pa, int index = 0, int npoints = -1 )
</h3>
Draws the convex polygon defined by the <em>npoints</em> points in <em>pa</em>
starting at <em>pa[index]</em> (<em>index</em> defaults to 0).
<p> If the supplied polygon is not convex, the results are undefined.
<p> On some platforms (e.g. X Window), this is faster than
<a href="#drawPolygon">drawPolygon</a>().
<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed
values are truncated. This limitation is expected to go away in
TQt 4.
<p>Example: <a href="coordsys.html#x2271">aclock/aclock.cpp</a>.
<h3 class=fn>void <a name="drawCubicBezier"></a>TQPainter::drawCubicBezier ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0 )
</h3>
Draws a cubic Bezier curve defined by the control points in <em>a</em>,
starting at <em>a[index]</em> (<em>index</em> defaults to 0).
<p> Control points after <em>a[index + 3]</em> are ignored. Nothing happens
if there aren't enough control points.
<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed
values are truncated. This limitation is expected to go away in
TQt 4.
<h3 class=fn>void <a name="drawEllipse"></a>TQPainter::drawEllipse ( int x, int y, int w, int h )
</h3>
Draws an ellipse with center at <em>(x + w/2, y + h/2)</em> and size <em>(w, h)</em>.
<p>Examples: <a href="drawdemo-example.html#x1068">drawdemo/drawdemo.cpp</a>, <a href="picture-example.html#x112">picture/picture.cpp</a>, and <a href="tictac-example.html#x28">tictac/tictac.cpp</a>.
<h3 class=fn>void <a name="drawEllipse-2"></a>TQPainter::drawEllipse ( const <a href="ntqrect.html">TQRect</a> & r )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the ellipse that fits inside rectangle <em>r</em>.
<h3 class=fn>void <a name="drawImage"></a>TQPainter::drawImage ( int x, int y, const <a href="tqimage.html">TQImage</a> & image, int sx = 0, int sy = 0, int sw = -1, int sh = -1, int conversionFlags = 0 )
</h3>
Draws at (<em>x</em>, <em>y</em>) the <em>sw</em> by <em>sh</em> area of pixels from (<em>sx</em>, <em>sy</em>) in <em>image</em>, using <em>conversionFlags</em> if the image
needs to be converted to a pixmap. The default value for <em>conversionFlags</em> is 0; see convertFromImage() for information about
what other values do.
<p> This function may convert <em>image</em> to a pixmap and then draw it,
if <a href="#device">device</a>() is a <a href="ntqpixmap.html">TQPixmap</a> or a <a href="tqwidget.html">TQWidget</a>, or else draw it directly,
if device() is a <a href="ntqprinter.html">TQPrinter</a> or <a href="ntqpicture.html">TQPicture</a>.
<p> Currently alpha masks of the image are ignored when painting on a TQPrinter.
<p> <p>See also <a href="#drawPixmap">drawPixmap</a>() and <a href="ntqpixmap.html#convertFromImage">TQPixmap::convertFromImage</a>().
<p>Example: <a href="canvas-example.html#x2941">canvas/canvas.cpp</a>.
<h3 class=fn>void <a name="drawImage-2"></a>TQPainter::drawImage ( const <a href="ntqpoint.html">TQPoint</a> &, const <a href="tqimage.html">TQImage</a> &, const <a href="ntqrect.html">TQRect</a> & sr, int conversionFlags = 0 )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the rectangle <em>sr</em> from the image at the given point.
<h3 class=fn>void <a name="drawImage-3"></a>TQPainter::drawImage ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="tqimage.html">TQImage</a> & i, int conversion_flags = 0 )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the image <em>i</em> at point <em>p</em>.
<p> If the image needs to be modified to fit in a lower-resolution
result (e.g. converting from 32-bit to 8-bit), use the <em>conversion_flags</em> to specify how you'd prefer this to happen.
<p> <p>See also <a href="ntqt.html#ImageConversionFlags-enum">TQt::ImageConversionFlags</a>.
<h3 class=fn>void <a name="drawImage-4"></a>TQPainter::drawImage ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="tqimage.html">TQImage</a> & i )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the image <em>i</em> into the rectangle <em>r</em>. The image will be
scaled to fit the rectangle if image and rectangle dimensions
differ.
<h3 class=fn>void <a name="drawLine"></a>TQPainter::drawLine ( int x1, int y1, int x2, int y2 )
</h3>
Draws a line from (<em>x1</em>, <em>y1</em>) to (<em>x2</em>, <em>y2</em>) and sets the
current pen position to (<em>x2</em>, <em>y2</em>).
<p> <p>See also <a href="#pen">pen</a>().
<p>Examples: <a href="coordsys.html#x2272">aclock/aclock.cpp</a>, <a href="drawlines-example.html#x1655">drawlines/connect.cpp</a>, <a href="progress-example.html#x73">progress/progress.cpp</a>, <a href="splitter-example.html#x1297">splitter/splitter.cpp</a>, <a href="themes-example.html#x284">themes/metal.cpp</a>, and <a href="themes-example.html#x214">themes/wood.cpp</a>.
<h3 class=fn>void <a name="drawLine-2"></a>TQPainter::drawLine ( const <a href="ntqpoint.html">TQPoint</a> & p1, const <a href="ntqpoint.html">TQPoint</a> & p2 )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws a line from point <em>p1</em> to point <em>p2</em>.
<h3 class=fn>void <a name="drawLineSegments"></a>TQPainter::drawLineSegments ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0, int nlines = -1 )
</h3>
Draws <em>nlines</em> separate lines from points defined in <em>a</em>,
starting at <em>a[index]</em> (<em>index</em> defaults to 0). If <em>nlines</em> is
-1 (the default) all points until the end of the array are used
(i.e. (a.size()-index)/2 lines are drawn).
<p> Draws the 1st line from <em>a[index]</em> to <em>a[index+1]</em>. Draws the
2nd line from <em>a[index+2]</em> to <em>a[index+3]</em> etc.
<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed
values are truncated. This limitation is expected to go away in
TQt 4.
<p> <p>See also <a href="#drawPolyline">drawPolyline</a>(), <a href="#drawPolygon">drawPolygon</a>(), and <a href="ntqpen.html">TQPen</a>.
<h3 class=fn>void <a name="drawPicture"></a>TQPainter::drawPicture ( int x, int y, const <a href="ntqpicture.html">TQPicture</a> & pic )
</h3>
Replays the picture <em>pic</em> translated by (<em>x</em>, <em>y</em>).
<p> This function does exactly the same as <a href="ntqpicture.html#play">TQPicture::play</a>() when
called with (<em>x</em>, <em>y</em>) = (0, 0).
<p>Examples: <a href="picture-example.html#x113">picture/picture.cpp</a> and <a href="xform-example.html#x1234">xform/xform.cpp</a>.
<h3 class=fn>void <a name="drawPicture-2"></a>TQPainter::drawPicture ( const <a href="ntqpicture.html">TQPicture</a> & pic )
</h3>
<b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code.
<p> Use one of the other <a href="#drawPicture">TQPainter::drawPicture</a>() functions with a (0, 0)
offset instead.
<h3 class=fn>void <a name="drawPicture-3"></a>TQPainter::drawPicture ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqpicture.html">TQPicture</a> & pic )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws picture <em>pic</em> at point <em>p</em>.
<h3 class=fn>void <a name="drawPie"></a>TQPainter::drawPie ( int x, int y, int w, int h, int a, int alen )
</h3>
Draws a pie defined by the rectangle <em>(x, y, w, h)</em>, the start
angle <em>a</em> and the arc length <em>alen</em>.
<p> The pie is filled with the current <a href="#brush">brush</a>().
<p> The angles <em>a</em> and <em>alen</em> are 1/16th of a degree, i.e. a full
circle equals 5760 (16*360). Positive values of <em>a</em> and <em>alen</em>
mean counter-clockwise while negative values mean the clockwise
direction. Zero degrees is at the 3 o'clock position.
<p> <p>See also <a href="#drawArc">drawArc</a>() and <a href="#drawChord">drawChord</a>().
<p>Examples: <a href="drawdemo-example.html#x1069">drawdemo/drawdemo.cpp</a>, <a href="grapher-nsplugin-example.html#x2757">grapher/grapher.cpp</a>, <a href="tutorial1-10.html#x2349">t10/cannon.cpp</a>, and <a href="tutorial1-09.html#x2340">t9/cannon.cpp</a>.
<h3 class=fn>void <a name="drawPie-2"></a>TQPainter::drawPie ( const <a href="ntqrect.html">TQRect</a> & r, int a, int alen )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws a pie segment that fits inside the rectangle <em>r</em> with start
angle <em>a</em> and arc length <em>alen</em>.
<h3 class=fn>void <a name="drawPixmap"></a>TQPainter::drawPixmap ( int x, int y, const <a href="ntqpixmap.html">TQPixmap</a> & pixmap, int sx = 0, int sy = 0, int sw = -1, int sh = -1 )
</h3>
Draws a pixmap at <em>(x, y)</em> by copying a part of <em>pixmap</em> into
the paint device.
<p> <em>(x, y)</em> specifies the top-left point in the paint device that is
to be drawn onto. <em>(sx, sy)</em> specifies the top-left point in <em>pixmap</em> that is to be drawn. The default is (0, 0).
<p> <em>(sw, sh)</em> specifies the size of the pixmap that is to be drawn.
The default, (-1, -1), means all the way to the bottom right of
the pixmap.
<p> Currently the mask of the pixmap or it's alpha channel are ignored
when painting on a <a href="ntqprinter.html">TQPrinter</a>.
<p> <p>See also <a href="tqimage.html#bitBlt">bitBlt</a>() and <a href="ntqpixmap.html#setMask">TQPixmap::setMask</a>().
<p>Examples: <a href="grapher-nsplugin-example.html#x2758">grapher/grapher.cpp</a>, <a href="picture-example.html#x114">picture/picture.cpp</a>, <a href="tqdir-example.html#x1832">tqdir/tqdir.cpp</a>, <a href="qmag-example.html#x1782">qmag/qmag.cpp</a>, <a href="showimg-example.html#x1337">showimg/showimg.cpp</a>, <a href="tutorial1-10.html#x2350">t10/cannon.cpp</a>, and <a href="xform-example.html#x1235">xform/xform.cpp</a>.
<h3 class=fn>void <a name="drawPixmap-2"></a>TQPainter::drawPixmap ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqpixmap.html">TQPixmap</a> & pm, const <a href="ntqrect.html">TQRect</a> & sr )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the rectangle <em>sr</em> of pixmap <em>pm</em> with its origin at point
<em>p</em>.
<h3 class=fn>void <a name="drawPixmap-3"></a>TQPainter::drawPixmap ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="ntqpixmap.html">TQPixmap</a> & pm )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the pixmap <em>pm</em> with its origin at point <em>p</em>.
<h3 class=fn>void <a name="drawPixmap-4"></a>TQPainter::drawPixmap ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqpixmap.html">TQPixmap</a> & pm )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the pixmap <em>pm</em> into the rectangle <em>r</em>. The pixmap is
scaled to fit the rectangle, if image and rectangle size disagree.
<h3 class=fn>void <a name="drawPoint"></a>TQPainter::drawPoint ( int x, int y )
</h3>
Draws/plots a single point at <em>(x, y)</em> using the current pen.
<p> <p>See also <a href="ntqpen.html">TQPen</a>.
<p>Examples: <a href="desktop-example.html#x1734">desktop/desktop.cpp</a> and <a href="drawlines-example.html#x1656">drawlines/connect.cpp</a>.
<h3 class=fn>void <a name="drawPoint-2"></a>TQPainter::drawPoint ( const <a href="ntqpoint.html">TQPoint</a> & p )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the point <em>p</em>.
<h3 class=fn>void <a name="drawPoints"></a>TQPainter::drawPoints ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0, int npoints = -1 )
</h3>
Draws/plots an array of points, <em>a</em>, using the current pen.
<p> If <em>index</em> is non-zero (the default is zero) only points from <em>index</em> are drawn. If <em>npoints</em> is negative (the default) the rest
of the points from <em>index</em> are drawn. If <em>npoints</em> is zero or
greater, <em>npoints</em> points are drawn.
<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed
values are truncated. This limitation is expected to go away in
TQt 4.
<h3 class=fn>void <a name="drawPolygon"></a>TQPainter::drawPolygon ( const <a href="ntqpointarray.html">TQPointArray</a> & a, bool winding = FALSE, int index = 0, int npoints = -1 )
</h3>
Draws the polygon defined by the <em>npoints</em> points in <em>a</em>
starting at <em>a[index]</em>. (<em>index</em> defaults to 0.)
<p> If <em>npoints</em> is -1 (the default) all points until the end of the
array are used (i.e. a.size()-index line segments define the
polygon).
<p> The first point is always connected to the last point.
<p> The polygon is filled with the current <a href="#brush">brush</a>(). If <em>winding</em> is
TRUE, the polygon is filled using the winding fill algorithm. If
<em>winding</em> is FALSE, the polygon is filled using the even-odd
(alternative) fill algorithm.
<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed
values are truncated. This limitation is expected to go away in
TQt 4.
<p> <p>See also <a href="#drawLineSegments">drawLineSegments</a>(), <a href="#drawPolyline">drawPolyline</a>(), and <a href="ntqpen.html">TQPen</a>.
<p>Examples: <a href="desktop-example.html#x1735">desktop/desktop.cpp</a> and <a href="picture-example.html#x115">picture/picture.cpp</a>.
<h3 class=fn>void <a name="drawPolyline"></a>TQPainter::drawPolyline ( const <a href="ntqpointarray.html">TQPointArray</a> & a, int index = 0, int npoints = -1 )
</h3>
Draws the polyline defined by the <em>npoints</em> points in <em>a</em>
starting at <em>a[index]</em>. (<em>index</em> defaults to 0.)
<p> If <em>npoints</em> is -1 (the default) all points until the end of the
array are used (i.e. a.size()-index-1 line segments are drawn).
<p> <b>Warning:</b> On X11, coordinates that do not fit into 16-bit signed
values are truncated. This limitation is expected to go away in
TQt 4.
<p> <p>See also <a href="#drawLineSegments">drawLineSegments</a>(), <a href="#drawPolygon">drawPolygon</a>(), and <a href="ntqpen.html">TQPen</a>.
<p>Examples: <a href="scribble-example.html#x917">scribble/scribble.cpp</a> and <a href="themes-example.html#x285">themes/metal.cpp</a>.
<h3 class=fn>void <a name="drawRect"></a>TQPainter::drawRect ( int x, int y, int w, int h )
</h3>
Draws a rectangle with upper left corner at <em>(x, y)</em> and with
width <em>w</em> and height <em>h</em>.
<p> <p>See also <a href="ntqpen.html">TQPen</a> and <a href="#drawRoundRect">drawRoundRect</a>().
<p>Examples: <a href="drawdemo-example.html#x1070">drawdemo/drawdemo.cpp</a>, <a href="picture-example.html#x116">picture/picture.cpp</a>, <a href="tutorial1-10.html#x2351">t10/cannon.cpp</a>, <a href="tutorial1-11.html#x2366">t11/cannon.cpp</a>, <a href="tutorial1-09.html#x2341">t9/cannon.cpp</a>, <a href="tooltip-example.html#x444">tooltip/tooltip.cpp</a>, and <a href="trivial-nsplugin-example.html#x2737">trivial/trivial.cpp</a>.
<h3 class=fn>void <a name="drawRect-2"></a>TQPainter::drawRect ( const <a href="ntqrect.html">TQRect</a> & r )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the rectangle <em>r</em>.
<h3 class=fn>void <a name="drawRoundRect"></a>TQPainter::drawRoundRect ( int x, int y, int w, int h, int xRnd = 25, int yRnd = 25 )
</h3>
Draws a rectangle with rounded corners at <em>(x, y)</em>, with width <em>w</em> and height <em>h</em>.
<p> The <em>xRnd</em> and <em>yRnd</em> arguments specify how rounded the corners
should be. 0 is angled corners, 99 is maximum roundedness.
<p> The width and height include all of the drawn lines.
<p> <p>See also <a href="#drawRect">drawRect</a>() and <a href="ntqpen.html">TQPen</a>.
<p>Examples: <a href="drawdemo-example.html#x1071">drawdemo/drawdemo.cpp</a> and <a href="themes-example.html#x215">themes/wood.cpp</a>.
<h3 class=fn>void <a name="drawRoundRect-2"></a>TQPainter::drawRoundRect ( const <a href="ntqrect.html">TQRect</a> & r, int xRnd = 25, int yRnd = 25 )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws a rounded rectangle <em>r</em>, rounding to the x position <em>xRnd</em>
and the y position <em>yRnd</em> on each corner.
<h3 class=fn>void <a name="drawText"></a>TQPainter::drawText ( const <a href="ntqpoint.html">TQPoint</a> & p, const <a href="tqstring.html">TQString</a> &, int pos, int len, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto )
</h3>
<p> Draws the text from position <em>pos</em>, at point <em>p</em>. If <em>len</em> is
-1 the entire string is drawn, otherwise just the first <em>len</em>
characters. The text's direction is specified by <em>dir</em>.
<p> Note that the meaning of <em>y</em> is not the same for the two
<a href="#drawText">drawText</a>() varieties. For overloads that take a simple <em>x</em>, <em>y</em>
pair (or a point), the <em>y</em> value is the text's baseline; for
overloads that take a rectangle, <em>rect.y()</em> is the top of the
rectangle and the text is aligned within that rectangle in
accordance with the alignment flags.
<p> <p>See also <a href="#TextDirection-enum">TQPainter::TextDirection</a>.
<p>Examples: <a href="desktop-example.html#x1736">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1072">drawdemo/drawdemo.cpp</a>, <a href="grapher-nsplugin-example.html#x2760">grapher/grapher.cpp</a>, <a href="picture-example.html#x117">picture/picture.cpp</a>, <a href="progress-example.html#x74">progress/progress.cpp</a>, <a href="tutorial1-08.html#x2335">t8/cannon.cpp</a>, and <a href="trivial-nsplugin-example.html#x2738">trivial/trivial.cpp</a>.
<h3 class=fn>void <a name="drawText-2"></a>TQPainter::drawText ( int x, int y, const <a href="tqstring.html">TQString</a> &, int len = -1, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto )
</h3>
<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the given text at position <em>x</em>, <em>y</em>. If <em>len</em> is -1 (the
default) all the text is drawn, otherwise the first <em>len</em>
characters are drawn. The text's direction is given by <em>dir</em>.
<p> <p>See also <a href="#TextDirection-enum">TQPainter::TextDirection</a>.
<h3 class=fn>void <a name="drawText-3"></a>TQPainter::drawText ( const <a href="ntqpoint.html">TQPoint</a> &, const <a href="tqstring.html">TQString</a> &, int len = -1, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto )
</h3>
<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the text at the given point.
<p> <p>See also <a href="#TextDirection-enum">TQPainter::TextDirection</a>.
<h3 class=fn>void <a name="drawText-4"></a>TQPainter::drawText ( int x, int y, const <a href="tqstring.html">TQString</a> &, int pos, int len, <a href="ntqpainter.html#TextDirection-enum">TextDirection</a> dir = Auto )
</h3>
<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the text from position <em>pos</em>, at point <em>(x, y)</em>. If <em>len</em> is
-1 the entire string is drawn, otherwise just the first <em>len</em>
characters. The text's direction is specified by <em>dir</em>.
<h3 class=fn>void <a name="drawText-5"></a>TQPainter::drawText ( int x, int y, int w, int h, int flags, const <a href="tqstring.html">TQString</a> &, int len = -1, <a href="ntqrect.html">TQRect</a> * br = 0, TQTextParag ** internal = 0 )
</h3>
<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws the given text within the rectangle starting at <em>x</em>, <em>y</em>,
with width <em>w</em> and height <em>h</em>. If <em>len</em> is -1 (the default) all
the text is drawn, otherwise the first <em>len</em> characters are
drawn. The text's flags that are given in the <em>flags</em> parameter
are <a href="ntqt.html#AlignmentFlags-enum">TQt::AlignmentFlags</a> and <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a> OR'd together. <em>br</em> (if not null) is set to the actual bounding rectangle of the
output. The <em>internal</em> parameter is for internal use only.
<h3 class=fn>void <a name="drawText-6"></a>TQPainter::drawText ( const <a href="ntqrect.html">TQRect</a> & r, int tf, const <a href="tqstring.html">TQString</a> & str, int len = -1, <a href="ntqrect.html">TQRect</a> * brect = 0, TQTextParag ** internal = 0 )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws at most <em>len</em> characters from <em>str</em> in the rectangle <em>r</em>.
<p> This function draws formatted text. The <em>tf</em> text format is
really of type <a href="ntqt.html#AlignmentFlags-enum">TQt::AlignmentFlags</a> and <a href="ntqt.html#TextFlags-enum">TQt::TextFlags</a> OR'd
together.
<p> Horizontal alignment defaults to AlignAuto and vertical alignment
defaults to AlignTop.
<p> <em>brect</em> (if not null) is set to the actual bounding rectangle of
the output. <em>internal</em> is, yes, internal.
<p> <p>See also <a href="#boundingRect">boundingRect</a>().
<h3 class=fn>void <a name="drawTiledPixmap"></a>TQPainter::drawTiledPixmap ( int x, int y, int w, int h, const <a href="ntqpixmap.html">TQPixmap</a> & pixmap, int sx = 0, int sy = 0 )
</h3>
Draws a tiled <em>pixmap</em> in the specified rectangle.
<p> <em>(x, y)</em> specifies the top-left point in the paint device that is
to be drawn onto; with the width and height given by <em>w</em> and <em>h</em>. <em>(sx, sy)</em> specifies the top-left point in <em>pixmap</em> that is
to be drawn. The default is (0, 0).
<p> Calling <a href="#drawTiledPixmap">drawTiledPixmap</a>() is similar to calling <a href="#drawPixmap">drawPixmap</a>()
several times to fill (tile) an area with a pixmap, but is
potentially much more efficient depending on the underlying window
system.
<p> <p>See also <a href="#drawPixmap">drawPixmap</a>().
<h3 class=fn>void <a name="drawTiledPixmap-2"></a>TQPainter::drawTiledPixmap ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqpixmap.html">TQPixmap</a> & pm, const <a href="ntqpoint.html">TQPoint</a> & sp )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws a tiled pixmap, <em>pm</em>, inside rectangle <em>r</em> with its origin
at point <em>sp</em>.
<h3 class=fn>void <a name="drawTiledPixmap-3"></a>TQPainter::drawTiledPixmap ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqpixmap.html">TQPixmap</a> & pm )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws a tiled pixmap, <em>pm</em>, inside rectangle <em>r</em>.
<h3 class=fn>void <a name="drawWinFocusRect"></a>TQPainter::drawWinFocusRect ( int x, int y, int w, int h, const <a href="ntqcolor.html">TQColor</a> & bgColor )
</h3>
Draws a Windows focus rectangle with upper left corner at (<em>x</em>,
<em>y</em>) and with width <em>w</em> and height <em>h</em> using a pen color that
contrasts with <em>bgColor</em>.
<p> This function draws a stippled rectangle (XOR is not used) that is
used to indicate <a href="focus.html#keyboard-focus">keyboard focus</a> (when the <a href="ntqapplication.html#style">TQApplication::style</a>() is
<tt>WindowStyle</tt>).
<p> The pen color used to draw the rectangle is either white or black
depending on the color of <em>bgColor</em> (see TQColor::gray()).
<p> <b>Warning:</b> This function draws nothing if the coordinate system has
been <a href="#rotate">rotated</a> or <a href="#shear">sheared</a>.
<p> <p>See also <a href="#drawRect">drawRect</a>() and <a href="ntqapplication.html#style">TQApplication::style</a>().
<h3 class=fn>void <a name="drawWinFocusRect-2"></a>TQPainter::drawWinFocusRect ( int x, int y, int w, int h )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws a Windows focus rectangle with upper left corner at (<em>x</em>,
<em>y</em>) and with width <em>w</em> and height <em>h</em>.
<p> This function draws a stippled XOR rectangle that is used to
indicate <a href="focus.html#keyboard-focus">keyboard focus</a> (when <a href="ntqapplication.html#style">TQApplication::style</a>() is <tt>WindowStyle</tt>).
<p> <b>Warning:</b> This function draws nothing if the coordinate system has
been <a href="#rotate">rotated</a> or <a href="#shear">sheared</a>.
<p> <p>See also <a href="#drawRect">drawRect</a>() and <a href="ntqapplication.html#style">TQApplication::style</a>().
<h3 class=fn>void <a name="drawWinFocusRect-3"></a>TQPainter::drawWinFocusRect ( const <a href="ntqrect.html">TQRect</a> & r )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws rectangle <em>r</em> as a window focus rectangle.
<h3 class=fn>void <a name="drawWinFocusRect-4"></a>TQPainter::drawWinFocusRect ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqcolor.html">TQColor</a> & bgColor )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws rectangle <em>r</em> as a window focus rectangle using background
color <em>bgColor</em>.
<h3 class=fn>bool <a name="end"></a>TQPainter::end ()
</h3>
Ends painting. Any resources used while painting are released.
<p> Note that while you mostly don't need to call <a href="#end">end</a>(), the
destructor will do it, there is at least one common case when it
is needed, namely double buffering.
<p> <pre>
TQPainter p( myPixmap, this )
// ...
p.<a href="#end">end</a>(); // stops drawing on myPixmap
p.<a href="#begin">begin</a>( this );
p.<a href="#drawPixmap">drawPixmap</a>( 0, 0, myPixmap );
</pre>
<p> Since you can't draw a <a href="ntqpixmap.html">TQPixmap</a> while it is being painted, it is
necessary to close the active painter.
<p> <p>See also <a href="#begin">begin</a>() and <a href="#isActive">isActive</a>().
<p>Examples: <a href="aclock-example.html#x1186">aclock/aclock.cpp</a>, <a href="desktop-example.html#x1737">desktop/desktop.cpp</a>, <a href="hello-example.html#x1635">hello/hello.cpp</a>, <a href="picture-example.html#x118">picture/picture.cpp</a>, <a href="scribble-example.html#x918">scribble/scribble.cpp</a>, <a href="tutorial1-10.html#x2352">t10/cannon.cpp</a>, and <a href="xform-example.html#x1238">xform/xform.cpp</a>.
<h3 class=fn>void <a name="eraseRect"></a>TQPainter::eraseRect ( int x, int y, int w, int h )
</h3>
<p> Erases the area inside <em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>. Equivalent to
<tt>fillRect( x, y, w, h, backgroundColor() )</tt>.
<p>Examples: <a href="listboxcombo-example.html#x1414">listboxcombo/listboxcombo.cpp</a> and <a href="showimg-example.html#x1338">showimg/showimg.cpp</a>.
<h3 class=fn>void <a name="eraseRect-2"></a>TQPainter::eraseRect ( const <a href="ntqrect.html">TQRect</a> & r )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Erases the area inside the rectangle <em>r</em>.
<h3 class=fn>void <a name="fillRect"></a>TQPainter::fillRect ( int x, int y, int w, int h, const <a href="ntqbrush.html">TQBrush</a> & brush )
</h3>
Fills the rectangle <em>(x, y, w, h)</em> with the <em>brush</em>.
<p> You can specify a <a href="ntqcolor.html">TQColor</a> as <em>brush</em>, since there is a <a href="ntqbrush.html">TQBrush</a>
constructor that takes a TQColor argument and creates a solid
pattern brush.
<p> <p>See also <a href="#drawRect">drawRect</a>().
<p>Examples: <a href="listboxcombo-example.html#x1415">listboxcombo/listboxcombo.cpp</a>, <a href="progress-example.html#x75">progress/progress.cpp</a>, <a href="tqdir-example.html#x1833">tqdir/tqdir.cpp</a>, <a href="qfd-example.html#x1998">qfd/fontdisplayer.cpp</a>, <a href="themes-example.html#x286">themes/metal.cpp</a>, and <a href="themes-example.html#x216">themes/wood.cpp</a>.
<h3 class=fn>void <a name="fillRect-2"></a>TQPainter::fillRect ( const <a href="ntqrect.html">TQRect</a> & r, const <a href="ntqbrush.html">TQBrush</a> & brush )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Fills the rectangle <em>r</em> using brush <em>brush</em>.
<h3 class=fn>void <a name="flush"></a>TQPainter::flush ( const <a href="ntqregion.html">TQRegion</a> & region, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> cm = CoordDevice )
</h3>
Flushes any buffered drawing operations inside the region <em>region</em> using clipping mode <em>cm</em>.
<p> The flush may update the whole device if the platform does not
support flushing to a specified region.
<p> <p>See also <a href="#CoordinateMode-enum">CoordinateMode</a>.
<h3 class=fn>void <a name="flush-2"></a>TQPainter::flush ()
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Flushes any buffered drawing operations.
<h3 class=fn>const <a href="ntqfont.html">TQFont</a> & <a name="font"></a>TQPainter::font () const
</h3>
<p> Returns the currently set painter font.
<p> <p>See also <a href="#setFont">setFont</a>() and <a href="ntqfont.html">TQFont</a>.
<p>Example: <a href="fileiconview-example.html#x861">fileiconview/tqfileiconview.cpp</a>.
<h3 class=fn><a href="ntqfontinfo.html">TQFontInfo</a> <a name="fontInfo"></a>TQPainter::fontInfo () const
</h3>
Returns the font info for the painter, if the painter is active.
It is not possible to obtain font information for an inactive
painter, so the return value is undefined if the painter is not
active.
<p> <p>See also <a href="#fontMetrics">fontMetrics</a>() and <a href="#isActive">isActive</a>().
<h3 class=fn><a href="ntqfontmetrics.html">TQFontMetrics</a> <a name="fontMetrics"></a>TQPainter::fontMetrics () const
</h3>
Returns the font metrics for the painter, if the painter is
active. It is not possible to obtain metrics for an inactive
painter, so the return value is undefined if the painter is not
active.
<p> <p>See also <a href="#fontInfo">fontInfo</a>() and <a href="#isActive">isActive</a>().
<p>Examples: <a href="tqaction-application-example.html#x1147">action/application.cpp</a>, <a href="simple-application-example.html#x1565">application/application.cpp</a>, <a href="desktop-example.html#x1738">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1073">drawdemo/drawdemo.cpp</a>, <a href="helpviewer-example.html#x1001">helpviewer/helpwindow.cpp</a>, <a href="mdi-example.html#x2046">mdi/application.cpp</a>, and <a href="qwerty-example.html#x384">qwerty/qwerty.cpp</a>.
<h3 class=fn>HDC <a name="handle"></a>TQPainter::handle () const
</h3>
<p> Returns the platform-dependent handle used for drawing. Using this
function is not portable.
<h3 class=fn>bool <a name="hasClipping"></a>TQPainter::hasClipping () const
</h3>
<p> Returns TRUE if clipping has been set; otherwise returns FALSE.
<p> <p>See also <a href="#setClipping">setClipping</a>().
<p>Example: <a href="themes-example.html#x217">themes/wood.cpp</a>.
<h3 class=fn>bool <a name="hasViewXForm"></a>TQPainter::hasViewXForm () const
</h3>
<p> Returns TRUE if view transformation is enabled; otherwise returns
FALSE.
<p> <p>See also <a href="#setViewXForm">setViewXForm</a>() and <a href="#xForm">xForm</a>().
<h3 class=fn>bool <a name="hasWorldXForm"></a>TQPainter::hasWorldXForm () const
</h3>
<p> Returns TRUE if world transformation is enabled; otherwise returns
FALSE.
<p> <p>See also <a href="#setWorldXForm">setWorldXForm</a>().
<h3 class=fn>bool <a name="isActive"></a>TQPainter::isActive () const
</h3>
<p> Returns TRUE if the painter is active painting, i.e. <a href="#begin">begin</a>() has
been called and <a href="#end">end</a>() has not yet been called; otherwise returns
FALSE.
<p> <p>See also <a href="ntqpaintdevice.html#paintingActive">TQPaintDevice::paintingActive</a>().
<p>Examples: <a href="desktop-example.html#x1739">desktop/desktop.cpp</a> and <a href="helpviewer-example.html#x1002">helpviewer/helpwindow.cpp</a>.
<h3 class=fn>void <a name="lineTo"></a>TQPainter::lineTo ( int x, int y )
</h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code.
<p> Use <a href="#drawLine">drawLine</a>() instead.
<p> Draws a line from the current pen position to <em>(x, y)</em> and sets
<em>(x, y)</em> to be the new current pen position.
<p> <p>See also <a href="ntqpen.html">TQPen</a>, <a href="#moveTo">moveTo</a>(), <a href="#drawLine">drawLine</a>(), and <a href="#pos">pos</a>().
<h3 class=fn>void <a name="lineTo-2"></a>TQPainter::lineTo ( const <a href="ntqpoint.html">TQPoint</a> & p )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Draws a line to the point <em>p</em>.
<h3 class=fn>void <a name="moveTo"></a>TQPainter::moveTo ( int x, int y )
</h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code.
<p> Sets the current pen position to <em>(x, y)</em>
<p> <p>See also <a href="#lineTo">lineTo</a>() and <a href="#pos">pos</a>().
<h3 class=fn>void <a name="moveTo-2"></a>TQPainter::moveTo ( const <a href="ntqpoint.html">TQPoint</a> & p )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Moves to the point <em>p</em>.
<h3 class=fn>const <a href="ntqpen.html">TQPen</a> & <a name="pen"></a>TQPainter::pen () const
</h3>
<p> Returns the painter's current pen.
<p> <p>See also <a href="#setPen">setPen</a>().
<p>Examples: <a href="progress-example.html#x76">progress/progress.cpp</a>, and <a href="themes-example.html#x218">themes/wood.cpp</a>.
<h3 class=fn><a href="ntqpoint.html">TQPoint</a> <a name="pos"></a>TQPainter::pos () const
</h3>
<b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code.
<p> Returns the current position of the pen.
<p> <p>See also <a href="#moveTo">moveTo</a>().
<h3 class=fn><a href="ntqt.html#RasterOp-enum">RasterOp</a> <a name="rasterOp"></a>TQPainter::rasterOp () const
</h3>
<p> Returns the current <a href="ntqt.html#RasterOp-enum">raster operation</a>.
<p> <p>See also <a href="#setRasterOp">setRasterOp</a>() and <a href="ntqt.html#RasterOp-enum">RasterOp</a>.
<h3 class=fn>void <a name="redirect"></a>TQPainter::redirect ( <a href="ntqpaintdevice.html">TQPaintDevice</a> * pdev, <a href="ntqpaintdevice.html">TQPaintDevice</a> * replacement )<tt> [static]</tt>
</h3>
Redirects all paint commands for a paint device, <em>pdev</em>, to
another paint device, <em>replacement</em>, unless <em>replacement</em> is 0.
If <em>replacement</em> is 0, the redirection for <em>pdev</em> is removed.
<p> In general, you'll probably find calling <a href="ntqpixmap.html#grabWidget">TQPixmap::grabWidget</a>() or
<a href="ntqpixmap.html#grabWindow">TQPixmap::grabWindow</a>() is an easier solution.
<h3 class=fn>void <a name="resetXForm"></a>TQPainter::resetXForm ()
</h3>
Resets any transformations that were made using <a href="#translate">translate</a>(), <a href="#scale">scale</a>(),
<a href="#shear">shear</a>(), <a href="#rotate">rotate</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setViewport">setViewport</a>() and
<a href="#setWindow">setWindow</a>().
<p> <p>See also <a href="#worldMatrix">worldMatrix</a>(), <a href="#viewport">viewport</a>(), and <a href="#window">window</a>().
<h3 class=fn>void <a name="restore"></a>TQPainter::restore ()
</h3>
Restores the current painter state (pops a saved state off the
stack).
<p> <p>See also <a href="#save">save</a>().
<p>Example: <a href="coordsys.html#x2273">aclock/aclock.cpp</a>.
<h3 class=fn>void <a name="restoreWorldMatrix"></a>TQPainter::restoreWorldMatrix ()
</h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code.
<p> We recommend using <a href="#restore">restore</a>() instead.
<h3 class=fn>void <a name="rotate"></a>TQPainter::rotate ( double a )
</h3>
Rotates the coordinate system <em>a</em> degrees counterclockwise.
<p> <p>See also <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), <a href="#shear">shear</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>().
<p>Examples: <a href="coordsys.html#x2274">aclock/aclock.cpp</a>, <a href="tutorial1-10.html#x2353">t10/cannon.cpp</a>, and <a href="tutorial1-09.html#x2342">t9/cannon.cpp</a>.
<h3 class=fn>void <a name="save"></a>TQPainter::save ()
</h3>
Saves the current painter state (pushes the state onto a stack). A
<a href="#save">save</a>() must be followed by a corresponding <a href="#restore">restore</a>(). <a href="#end">end</a>()
unwinds the stack.
<p> <p>See also <a href="#restore">restore</a>().
<p>Example: <a href="coordsys.html#x2275">aclock/aclock.cpp</a>.
<h3 class=fn>void <a name="saveWorldMatrix"></a>TQPainter::saveWorldMatrix ()
</h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code.
<p> We recommend using <a href="#save">save</a>() instead.
<h3 class=fn>void <a name="scale"></a>TQPainter::scale ( double sx, double sy )
</h3>
Scales the coordinate system by <em>(sx, sy)</em>.
<p> <p>See also <a href="#translate">translate</a>(), <a href="#shear">shear</a>(), <a href="#rotate">rotate</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>().
<p>Example: <a href="xform-example.html#x1239">xform/xform.cpp</a>.
<h3 class=fn>void <a name="setBackgroundColor"></a>TQPainter::setBackgroundColor ( const <a href="ntqcolor.html">TQColor</a> & c )
</h3>
Sets the background color of the painter to <em>c</em>.
<p> The background color is the color that is filled in when drawing
opaque text, stippled lines and bitmaps. The background color has
no effect in transparent background mode (which is the default).
<p> <p>See also <a href="#backgroundColor">backgroundColor</a>(), <a href="#setBackgroundMode">setBackgroundMode</a>(), and <a href="ntqt.html#BackgroundMode-enum">BackgroundMode</a>.
<h3 class=fn>void <a name="setBackgroundMode"></a>TQPainter::setBackgroundMode ( <a href="ntqt.html#BGMode-enum">BGMode</a> m )
</h3>
Sets the background mode of the painter to <em>m</em>, which must be
either <a href="ntqt.html#BGMode-enum">TransparentMode</a> (the default) or <a href="ntqt.html#BGMode-enum">OpaqueMode</a>.
<p> Transparent mode draws stippled lines and text without setting the
background pixels. Opaque mode fills these space with the current
background color.
<p> Note that in order to draw a bitmap or pixmap transparently, you
must use <a href="ntqpixmap.html#setMask">TQPixmap::setMask</a>().
<p> <p>See also <a href="#backgroundMode">backgroundMode</a>() and <a href="#setBackgroundColor">setBackgroundColor</a>().
<p>Example: <a href="picture-example.html#x119">picture/picture.cpp</a>.
<h3 class=fn>void <a name="setBrush"></a>TQPainter::setBrush ( <a href="ntqt.html#BrushStyle-enum">BrushStyle</a> style )
</h3>
Sets the painter's brush to black color and the specified <em>style</em>.
<p> <p>See also <a href="#brush">brush</a>() and <a href="ntqbrush.html">TQBrush</a>.
<p>Examples: <a href="aclock-example.html#x1190">aclock/aclock.cpp</a>, <a href="drawdemo-example.html#x1074">drawdemo/drawdemo.cpp</a>, <a href="picture-example.html#x120">picture/picture.cpp</a>, <a href="tutorial1-10.html#x2354">t10/cannon.cpp</a>, <a href="tutorial1-09.html#x2343">t9/cannon.cpp</a>, <a href="themes-example.html#x219">themes/wood.cpp</a>, and <a href="tooltip-example.html#x445">tooltip/tooltip.cpp</a>.
<h3 class=fn>void <a name="setBrush-2"></a>TQPainter::setBrush ( const <a href="ntqbrush.html">TQBrush</a> & brush )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Sets the painter's brush to <em>brush</em>.
<p> The <em>brush</em> defines how shapes are filled.
<p> <p>See also <a href="#brush">brush</a>().
<h3 class=fn>void <a name="setBrush-3"></a>TQPainter::setBrush ( const <a href="ntqcolor.html">TQColor</a> & color )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Sets the painter's brush to have style <a href="ntqt.html#BrushStyle-enum">SolidPattern</a> and the
specified <em>color</em>.
<p> <p>See also <a href="#brush">brush</a>() and <a href="ntqbrush.html">TQBrush</a>.
<h3 class=fn>void <a name="setBrushOrigin"></a>TQPainter::setBrushOrigin ( int x, int y )
</h3>
Sets the brush origin to <em>(x, y)</em>.
<p> The brush origin specifies the (0, 0) coordinate of the painter's
brush. This setting only applies to pattern brushes and pixmap
brushes.
<p> <p>See also <a href="#brushOrigin">brushOrigin</a>().
<h3 class=fn>void <a name="setBrushOrigin-2"></a>TQPainter::setBrushOrigin ( const <a href="ntqpoint.html">TQPoint</a> & p )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Sets the brush origin to point <em>p</em>.
<h3 class=fn>void <a name="setClipRect"></a>TQPainter::setClipRect ( int x, int y, int w, int h, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice )
</h3>
<p> Sets the clip region to the rectangle <em>x</em>, <em>y</em>, <em>w</em>, <em>h</em> and
enables clipping. The clip mode is set to <em>m</em>.
<p> If <em>m</em> is <a href="#CoordinateMode-enum">CoordDevice</a> (the default), the coordinates given for
the clip region are taken to be physical device coordinates and
are <em>not</em> subject to any <a href="coordsys.html">coordinate
transformations</a>. If <em>m</em> is <a href="#CoordinateMode-enum">CoordPainter</a>, the
coordinates given for the clip region are taken to be model
coordinates.
<p> <p>See also <a href="#setClipRegion">setClipRegion</a>(), <a href="#clipRegion">clipRegion</a>(), <a href="#setClipping">setClipping</a>(), and <a href="#CoordinateMode-enum">TQPainter::CoordinateMode</a>.
<p>Examples: <a href="grapher-nsplugin-example.html#x2762">grapher/grapher.cpp</a>, <a href="progress-example.html#x77">progress/progress.cpp</a>, <a href="showimg-example.html#x1339">showimg/showimg.cpp</a>, <a href="splitter-example.html#x1298">splitter/splitter.cpp</a>, and <a href="trivial-nsplugin-example.html#x2739">trivial/trivial.cpp</a>.
<h3 class=fn>void <a name="setClipRect-2"></a>TQPainter::setClipRect ( const <a href="ntqrect.html">TQRect</a> & r, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Sets the clip region to the rectangle <em>r</em> and enables clipping.
The clip mode is set to <em>m</em>.
<p> <p>See also <a href="#CoordinateMode-enum">CoordinateMode</a>.
<h3 class=fn>void <a name="setClipRegion"></a>TQPainter::setClipRegion ( const <a href="ntqregion.html">TQRegion</a> & rgn, <a href="ntqpainter.html#CoordinateMode-enum">CoordinateMode</a> m = CoordDevice )
</h3>
Sets the clip region to <em>rgn</em> and enables clipping. The clip mode
is set to <em>m</em>.
<p> Note that the clip region is given in physical device coordinates
and <em>not</em> subject to any <a href="coordsys.html">coordinate
transformation.</a>
<p> <p>See also <a href="#setClipRect">setClipRect</a>(), <a href="#clipRegion">clipRegion</a>(), <a href="#setClipping">setClipping</a>(), and <a href="#CoordinateMode-enum">CoordinateMode</a>.
<p>Examples: <a href="qfd-example.html#x1999">qfd/fontdisplayer.cpp</a> and <a href="themes-example.html#x220">themes/wood.cpp</a>.
<h3 class=fn>void <a name="setClipping"></a>TQPainter::setClipping ( bool enable )
</h3>
Enables clipping if <em>enable</em> is TRUE, or disables clipping if <em>enable</em> is FALSE.
<p> <p>See also <a href="#hasClipping">hasClipping</a>(), <a href="#setClipRect">setClipRect</a>(), and <a href="#setClipRegion">setClipRegion</a>().
<p>Example: <a href="themes-example.html#x221">themes/wood.cpp</a>.
<h3 class=fn>void <a name="setFont"></a>TQPainter::setFont ( const <a href="ntqfont.html">TQFont</a> & font )
</h3>
Sets the painter's font to <em>font</em>.
<p> This font is used by subsequent <a href="#drawText">drawText</a>() functions. The text
color is the same as the pen color.
<p> <p>See also <a href="#font">font</a>() and <a href="#drawText">drawText</a>().
<p>Examples: <a href="drawdemo-example.html#x1075">drawdemo/drawdemo.cpp</a>, <a href="grapher-nsplugin-example.html#x2763">grapher/grapher.cpp</a>, <a href="hello-example.html#x1636">hello/hello.cpp</a>, <a href="picture-example.html#x121">picture/picture.cpp</a>, <a href="qwerty-example.html#x385">qwerty/qwerty.cpp</a>, <a href="tutorial1-13.html#x2403">t13/cannon.cpp</a>, and <a href="xform-example.html#x1240">xform/xform.cpp</a>.
<h3 class=fn>void <a name="setPen"></a>TQPainter::setPen ( const <a href="ntqpen.html">TQPen</a> & pen )
</h3>
Sets a new painter pen.
<p> The <em>pen</em> defines how to draw lines and outlines, and it also
defines the text color.
<p> <p>See also <a href="#pen">pen</a>().
<p>Examples: <a href="desktop-example.html#x1741">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1076">drawdemo/drawdemo.cpp</a>, <a href="progress-example.html#x78">progress/progress.cpp</a>, <a href="tutorial1-09.html#x2344">t9/cannon.cpp</a>, <a href="themes-example.html#x288">themes/metal.cpp</a>, and <a href="themes-example.html#x222">themes/wood.cpp</a>.
<h3 class=fn>void <a name="setPen-2"></a>TQPainter::setPen ( <a href="ntqt.html#PenStyle-enum">PenStyle</a> style )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Sets the painter's pen to have style <em>style</em>, width 0 and black
color.
<p> <p>See also <a href="#pen">pen</a>() and <a href="ntqpen.html">TQPen</a>.
<h3 class=fn>void <a name="setPen-3"></a>TQPainter::setPen ( const <a href="ntqcolor.html">TQColor</a> & color )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Sets the painter's pen to have style <a href="ntqt.html#PenStyle-enum">SolidLine</a>, width 0 and the
specified <em>color</em>.
<p> <p>See also <a href="#pen">pen</a>() and <a href="ntqpen.html">TQPen</a>.
<h3 class=fn>void <a name="setRasterOp"></a>TQPainter::setRasterOp ( <a href="ntqt.html#RasterOp-enum">RasterOp</a> r )
</h3>
Sets the <a href="ntqt.html#RasterOp-enum">raster operation</a> to <em>r</em>.
The default is <a href="ntqt.html#RasterOp-enum">CopyROP</a>.
<p> <p>See also <a href="#rasterOp">rasterOp</a>() and <a href="ntqt.html#RasterOp-enum">TQt::RasterOp</a>.
<h3 class=fn>void <a name="setTabArray"></a>TQPainter::setTabArray ( int * ta )
</h3>
Sets the tab stop array to <em>ta</em>. This puts tab stops at <em>ta[0]</em>,
<em>ta[1]</em> and so on. The array is null-terminated.
<p> If both a tab array and a tab top size is set, the tab array wins.
<p> <p>See also <a href="#tabArray">tabArray</a>(), <a href="#setTabStops">setTabStops</a>(), <a href="#drawText">drawText</a>(), and <a href="#fontMetrics">fontMetrics</a>().
<h3 class=fn>void <a name="setTabStops"></a>TQPainter::setTabStops ( int ts )
</h3>
Set the tab stop width to <em>ts</em>, i.e. locates tab stops at <em>ts</em>,
2*<em>ts</em>, 3*<em>ts</em> and so on.
<p> Tab stops are used when drawing formatted text with <a href="ntqt.html#TextFlags-enum">ExpandTabs</a>
set. This fixed tab stop value is used only if no tab array is set
(which is the default case).
<p> A value of 0 (the default) implies a tabstop setting of 8 times the width of the
character 'x' in the font currently set on the painter.
<p> <p>See also <a href="#tabStops">tabStops</a>(), <a href="#setTabArray">setTabArray</a>(), <a href="#drawText">drawText</a>(), and <a href="#fontMetrics">fontMetrics</a>().
<h3 class=fn>void <a name="setViewXForm"></a>TQPainter::setViewXForm ( bool enable )
</h3>
Enables view transformations if <em>enable</em> is TRUE, or disables
view transformations if <em>enable</em> is FALSE.
<p> <p>See also <a href="#hasViewXForm">hasViewXForm</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setWorldXForm">setWorldXForm</a>(), and <a href="#xForm">xForm</a>().
<h3 class=fn>void <a name="setViewport"></a>TQPainter::setViewport ( int x, int y, int w, int h )
</h3>
Sets the viewport rectangle view transformation for the painter
and enables view transformation.
<p> The viewport rectangle is part of the view transformation. The
viewport specifies the device coordinate system and is specified
by the <em>x</em>, <em>y</em>, <em>w</em> width and <em>h</em> height parameters. Its
sister, the <a href="#window">window</a>(), specifies the logical coordinate system.
<p> The default viewport rectangle is the same as the device's
rectangle. See the <a href="coordsys.html">Coordinate System Overview</a> for an overview of coordinate transformation.
<p> <p>See also <a href="#viewport">viewport</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewXForm">setViewXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setWorldXForm">setWorldXForm</a>(), and <a href="#xForm">xForm</a>().
<p>Example: <a href="coordsys.html#x2276">aclock/aclock.cpp</a>.
<h3 class=fn>void <a name="setViewport-2"></a>TQPainter::setViewport ( const <a href="ntqrect.html">TQRect</a> & r )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Sets the painter's viewport to rectangle <em>r</em>.
<h3 class=fn>void <a name="setWindow"></a>TQPainter::setWindow ( int x, int y, int w, int h )
</h3>
Sets the window rectangle view transformation for the painter and
enables view transformation.
<p> The window rectangle is part of the view transformation. The
window specifies the logical coordinate system and is specified by
the <em>x</em>, <em>y</em>, <em>w</em> width and <em>h</em> height parameters. Its sister,
the <a href="#viewport">viewport</a>(), specifies the device coordinate system.
<p> The default window rectangle is the same as the device's
rectangle. See the <a href="coordsys.html">Coordinate System Overview</a> for an overview of coordinate transformation.
<p> <p>See also <a href="#window">window</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setViewXForm">setViewXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#setWorldXForm">setWorldXForm</a>().
<p>Examples: <a href="coordsys.html#x2277">aclock/aclock.cpp</a> and <a href="drawdemo-example.html#x1077">drawdemo/drawdemo.cpp</a>.
<h3 class=fn>void <a name="setWindow-2"></a>TQPainter::setWindow ( const <a href="ntqrect.html">TQRect</a> & r )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Sets the painter's window to rectangle <em>r</em>.
<h3 class=fn>void <a name="setWorldMatrix"></a>TQPainter::setWorldMatrix ( const <a href="ntqwmatrix.html">TQWMatrix</a> & m, bool combine = FALSE )
</h3>
Sets the world <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a> to <em>m</em> and enables world
transformation.
<p> If <em>combine</em> is TRUE, then <em>m</em> is combined with the current
transformation matrix, otherwise <em>m</em> replaces the current
transformation matrix.
<p> If <em>m</em> is the identity matrix and <em>combine</em> is FALSE, this
function calls <a href="#setWorldXForm">setWorldXForm</a>(FALSE). (The identity matrix is the
matrix where <a href="ntqwmatrix.html#m11">TQWMatrix::m11</a>() and <a href="ntqwmatrix.html#m22">TQWMatrix::m22</a>() are 1.0 and the
rest are 0.0.)
<p> World transformations are applied after the view transformations
(i.e. <a href="#setWindow">window</a> and <a href="#setViewport">viewport</a>).
<p> The following functions can transform the coordinate system without using
a TQWMatrix:
<ul>
<li> <a href="#translate">translate</a>()
<li> <a href="#scale">scale</a>()
<li> <a href="#shear">shear</a>()
<li> <a href="#rotate">rotate</a>()
</ul>
<p> They operate on the painter's <a href="#worldMatrix">worldMatrix</a>() and are implemented like this:
<p> <pre>
void TQPainter::rotate( double a )
{
<a href="ntqwmatrix.html">TQWMatrix</a> m;
m.<a href="ntqwmatrix.html#rotate">rotate</a>( a );
<a href="#setWorldMatrix">setWorldMatrix</a>( m, TRUE );
}
</pre>
<p> Note that you should always use <em>combine</em> when you are drawing
into a <a href="ntqpicture.html">TQPicture</a>. Otherwise it may not be possible to replay the
picture with additional transformations. Using translate(),
scale(), etc., is safe.
<p> For a brief overview of coordinate transformation, see the <a href="coordsys.html">Coordinate System Overview.</a>
<p> <p>See also <a href="#worldMatrix">worldMatrix</a>(), <a href="#setWorldXForm">setWorldXForm</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setViewXForm">setViewXForm</a>(), <a href="#xForm">xForm</a>(), and <a href="ntqwmatrix.html">TQWMatrix</a>.
<p>Examples: <a href="drawdemo-example.html#x1078">drawdemo/drawdemo.cpp</a> and <a href="xform-example.html#x1242">xform/xform.cpp</a>.
<h3 class=fn>void <a name="setWorldXForm"></a>TQPainter::setWorldXForm ( bool enable )
</h3>
Enables world transformations if <em>enable</em> is TRUE, or disables
world transformations if <em>enable</em> is FALSE. The world
<a href="ntqwmatrix.html#TransformationMode">transformation matrix</a> is not changed.
<p> <p>See also <a href="#setWorldMatrix">setWorldMatrix</a>(), <a href="#setWindow">setWindow</a>(), <a href="#setViewport">setViewport</a>(), <a href="#setViewXForm">setViewXForm</a>(), and <a href="#xForm">xForm</a>().
<h3 class=fn>void <a name="shear"></a>TQPainter::shear ( double sh, double sv )
</h3>
Shears the coordinate system by <em>(sh, sv)</em>.
<p> <p>See also <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), <a href="#rotate">rotate</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>().
<h3 class=fn>int * <a name="tabArray"></a>TQPainter::tabArray () const
</h3>
<p> Returns the currently set tab stop array.
<p> <p>See also <a href="#setTabArray">setTabArray</a>().
<h3 class=fn>int <a name="tabStops"></a>TQPainter::tabStops () const
</h3>
<p> Returns the tab stop setting.
<p> <p>See also <a href="#setTabStops">setTabStops</a>().
<h3 class=fn>void <a name="translate"></a>TQPainter::translate ( double dx, double dy )
</h3>
Translates the coordinate system by <em>(dx, dy)</em>. After this call,
<em>(dx, dy)</em> is added to points.
<p> For example, the following code draws the same point twice:
<pre>
void MyWidget::paintEvent()
{
TQPainter paint( this );
paint.<a href="#drawPoint">drawPoint</a>( 0, 0 );
paint.<a href="#translate">translate</a>( 100.0, 40.0 );
paint.<a href="#drawPoint">drawPoint</a>( -100, -40 );
}
</pre>
<p> <p>See also <a href="#scale">scale</a>(), <a href="#shear">shear</a>(), <a href="#rotate">rotate</a>(), <a href="#resetXForm">resetXForm</a>(), <a href="#setWorldMatrix">setWorldMatrix</a>(), and <a href="#xForm">xForm</a>().
<p>Examples: <a href="tqaction-application-example.html#x1148">action/application.cpp</a>, <a href="simple-application-example.html#x1566">application/application.cpp</a>, <a href="tutorial1-10.html#x2356">t10/cannon.cpp</a>, <a href="tutorial1-09.html#x2345">t9/cannon.cpp</a>, <a href="themes-example.html#x289">themes/metal.cpp</a>, <a href="themes-example.html#x223">themes/wood.cpp</a>, and <a href="xform-example.html#x1243">xform/xform.cpp</a>.
<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="viewport"></a>TQPainter::viewport () const
</h3>
Returns the viewport rectangle.
<p> <p>See also <a href="#setViewport">setViewport</a>() and <a href="#setViewXForm">setViewXForm</a>().
<p>Example: <a href="coordsys.html#x2278">aclock/aclock.cpp</a>.
<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="window"></a>TQPainter::window () const
</h3>
Returns the window rectangle.
<p> <p>See also <a href="#setWindow">setWindow</a>() and <a href="#setViewXForm">setViewXForm</a>().
<h3 class=fn>const <a href="ntqwmatrix.html">TQWMatrix</a> & <a name="worldMatrix"></a>TQPainter::worldMatrix () const
</h3>
Returns the world <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a>.
<p> <p>See also <a href="#setWorldMatrix">setWorldMatrix</a>().
<h3 class=fn><a href="ntqpoint.html">TQPoint</a> <a name="xForm"></a>TQPainter::xForm ( const <a href="ntqpoint.html">TQPoint</a> & pv ) const
</h3>
Returns the point <em>pv</em> transformed from model coordinates to
device coordinates.
<p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>().
<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="xForm-2"></a>TQPainter::xForm ( const <a href="ntqrect.html">TQRect</a> & rv ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns the rectangle <em>rv</em> transformed from model coordinates to
device coordinates.
<p> If world transformation is enabled and rotation or shearing has
been specified, then the bounding rectangle is returned.
<p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>().
<h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xForm-3"></a>TQPainter::xForm ( const <a href="ntqpointarray.html">TQPointArray</a> & av ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns the point array <em>av</em> transformed from model coordinates
to device coordinates.
<p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>().
<h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xForm-4"></a>TQPainter::xForm ( const <a href="ntqpointarray.html">TQPointArray</a> & av, int index, int npoints ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns the point array <em>av</em> transformed from model coordinates
to device coordinates. The <em>index</em> is the first point in the
array and <em>npoints</em> denotes the number of points to be
transformed. If <em>npoints</em> is negative, all points from <em>av[index]</em> until the last point in the array are transformed.
<p> The returned point array consists of the number of points that
were transformed.
<p> Example:
<pre>
<a href="ntqpointarray.html">TQPointArray</a> a(10);
<a href="ntqpointarray.html">TQPointArray</a> b;
b = painter.xForm(a, 2, 4); // b.<a href="tqmemarray.html#size">size</a>() == 4
b = painter.xForm(a, 2, -1); // b.<a href="tqmemarray.html#size">size</a>() == 8
</pre>
<p> <p>See also <a href="#xFormDev">xFormDev</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>().
<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="xFormDev"></a>TQPainter::xFormDev ( const <a href="ntqrect.html">TQRect</a> & rd ) const
</h3>
Returns the rectangle <em>rd</em> transformed from device coordinates to
model coordinates.
<p> If world transformation is enabled and rotation or shearing is
used, then the bounding rectangle is returned.
<p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>().
<h3 class=fn><a href="ntqpoint.html">TQPoint</a> <a name="xFormDev-2"></a>TQPainter::xFormDev ( const <a href="ntqpoint.html">TQPoint</a> & pd ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns the point <em>pd</em> transformed from device coordinates to
model coordinates.
<p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>().
<h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xFormDev-3"></a>TQPainter::xFormDev ( const <a href="ntqpointarray.html">TQPointArray</a> & ad ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns the point array <em>ad</em> transformed from device coordinates
to model coordinates.
<p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>().
<h3 class=fn><a href="ntqpointarray.html">TQPointArray</a> <a name="xFormDev-4"></a>TQPainter::xFormDev ( const <a href="ntqpointarray.html">TQPointArray</a> & ad, int index, int npoints ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns the point array <em>ad</em> transformed from device coordinates
to model coordinates. The <em>index</em> is the first point in the array
and <em>npoints</em> denotes the number of points to be transformed. If
<em>npoints</em> is negative, all points from <em>ad[index]</em> until the
last point in the array are transformed.
<p> The returned point array consists of the number of points that
were transformed.
<p> Example:
<pre>
<a href="ntqpointarray.html">TQPointArray</a> a(10);
<a href="ntqpointarray.html">TQPointArray</a> b;
b = painter.xFormDev(a, 1, 3); // b.<a href="tqmemarray.html#size">size</a>() == 3
b = painter.xFormDev(a, 1, -1); // b.<a href="tqmemarray.html#size">size</a>() == 9
</pre>
<p> <p>See also <a href="#xForm">xForm</a>() and <a href="ntqwmatrix.html#map">TQWMatrix::map</a>().
<hr><h2>Related Functions</h2>
<h3 class=fn>void <a name="qDrawPlainRect"></a>qDrawPlainRect ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="ntqcolor.html">TQColor</a> & c, int lineWidth, const <a href="ntqbrush.html">TQBrush</a> * fill )
</h3>
<p> <tt>#include <ntqdrawutil.h></tt>
<p> Draws the plain rectangle specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>)
using the painter <em>p</em>.
<p> The color argument <em>c</em> specifies the line color.
<p> The <em>lineWidth</em> argument specifies the line width.
<p> The rectangle's interior is filled with the <em>fill</em> brush unless
<em>fill</em> is 0.
<p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it
display a plain rectangle, for example <tt>TQFrame::setFrameStyle( TQFrame::Box | TQFrame::Plain )</tt>.
<p> <b>Warning:</b> This function does not look at <a href="tqwidget.html#style">TQWidget::style</a>() or
<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="tqstyle.html">TQStyle</a> to make
widgets that follow the current GUI style.
<p> <p>See also <a href="#qDrawShadeRect">qDrawShadeRect</a>() and <a href="tqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>().
<h3 class=fn>void <a name="qDrawShadeLine"></a>qDrawShadeLine ( <a href="ntqpainter.html">TQPainter</a> * p, int x1, int y1, int x2, int y2, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, int lineWidth, int midLineWidth )
</h3>
<p> <tt>#include <ntqdrawutil.h></tt>
<p> Draws a horizontal (<em>y1</em> == <em>y2</em>) or vertical (<em>x1</em> == <em>x2</em>)
shaded line using the painter <em>p</em>.
<p> Nothing is drawn if <em>y1</em> != <em>y2</em> and <em>x1</em> != <em>x2</em> (i.e. the
line is neither horizontal nor vertical).
<p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors).
<p> The line appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE.
<p> The <em>lineWidth</em> argument specifies the line width for each of the
lines. It is not the total line width.
<p> The <em>midLineWidth</em> argument specifies the width of a middle line
drawn in the <a href="qcolorgroup.html#mid">TQColorGroup::mid</a>() color.
<p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it
display a shaded line, for example <tt>TQFrame::setFrameStyle( TQFrame::HLine | TQFrame::Sunken )</tt>.
<p> <b>Warning:</b> This function does not look at <a href="tqwidget.html#style">TQWidget::style</a>() or
<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="tqstyle.html">TQStyle</a> to make
widgets that follow the current GUI style.
<p> <p>See also <a href="#qDrawShadeRect">qDrawShadeRect</a>(), <a href="#qDrawShadePanel">qDrawShadePanel</a>(), and <a href="tqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>().
<h3 class=fn>void <a name="qDrawShadePanel"></a>qDrawShadePanel ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, int lineWidth, const <a href="ntqbrush.html">TQBrush</a> * fill )
</h3>
<p> <tt>#include <ntqdrawutil.h></tt>
<p> Draws the shaded panel specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using
the painter <em>p</em>.
<p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors).
<p> The panel appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE.
<p> The <em>lineWidth</em> argument specifies the line width.
<p> The panel's interior is filled with the <em>fill</em> brush unless <em>fill</em> is 0.
<p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it
display a shaded panel, for example <tt>TQFrame::setFrameStyle( TQFrame::Panel | TQFrame::Sunken )</tt>.
<p> <b>Warning:</b> This function does not look at <a href="tqwidget.html#style">TQWidget::style</a>() or
<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="tqstyle.html">TQStyle</a> to make
widgets that follow the current GUI style.
<p> <p>See also <a href="#qDrawWinPanel">qDrawWinPanel</a>(), <a href="#qDrawShadeLine">qDrawShadeLine</a>(), <a href="#qDrawShadeRect">qDrawShadeRect</a>(), and <a href="tqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>().
<h3 class=fn>void <a name="qDrawShadeRect"></a>qDrawShadeRect ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, int lineWidth, int midLineWidth, const <a href="ntqbrush.html">TQBrush</a> * fill )
</h3>
<p> <tt>#include <ntqdrawutil.h></tt>
<p> Draws the shaded rectangle specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>)
using the painter <em>p</em>.
<p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors).
<p> The rectangle appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE.
<p> The <em>lineWidth</em> argument specifies the line width for each of the
lines. It is not the total line width.
<p> The <em>midLineWidth</em> argument specifies the width of a middle line
drawn in the <a href="qcolorgroup.html#mid">TQColorGroup::mid</a>() color.
<p> The rectangle's interior is filled with the <em>fill</em> brush unless
<em>fill</em> is 0.
<p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it
display a shaded rectangle, for example <tt>TQFrame::setFrameStyle( TQFrame::Box | TQFrame::Raised )</tt>.
<p> <b>Warning:</b> This function does not look at <a href="tqwidget.html#style">TQWidget::style</a>() or
<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="tqstyle.html">TQStyle</a> to make
widgets that follow the current GUI style.
<p> <p>See also <a href="#qDrawShadeLine">qDrawShadeLine</a>(), <a href="#qDrawShadePanel">qDrawShadePanel</a>(), <a href="#qDrawPlainRect">qDrawPlainRect</a>(), <a href="tqstyle.html#drawItem">TQStyle::drawItem</a>(), <a href="tqstyle.html#drawControl">TQStyle::drawControl</a>(), and <a href="tqstyle.html#drawComplexControl">TQStyle::drawComplexControl</a>().
<h3 class=fn>void <a name="qDrawWinButton"></a>qDrawWinButton ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, const <a href="ntqbrush.html">TQBrush</a> * fill )
</h3>
<p> <tt>#include <ntqdrawutil.h></tt>
<p> Draws the Windows-style button specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using the painter <em>p</em>.
<p> The color group argument <em>g</em> specifies the shading colors (<a href="qcolorgroup.html#light">light</a>, <a href="qcolorgroup.html#dark">dark</a> and <a href="qcolorgroup.html#mid">middle</a> colors).
<p> The button appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE.
<p> The line width is 2 pixels.
<p> The button's interior is filled with the <em>*fill</em> brush unless <em>fill</em> is 0.
<p> <b>Warning:</b> This function does not look at <a href="tqwidget.html#style">TQWidget::style</a>() or
<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="tqstyle.html">TQStyle</a> to make
widgets that follow the current GUI style.
<p> <p>See also <a href="#qDrawWinPanel">qDrawWinPanel</a>() and <a href="tqstyle.html#drawControl">TQStyle::drawControl</a>().
<h3 class=fn>void <a name="qDrawWinPanel"></a>qDrawWinPanel ( <a href="ntqpainter.html">TQPainter</a> * p, int x, int y, int w, int h, const <a href="qcolorgroup.html">TQColorGroup</a> & g, bool sunken, const <a href="ntqbrush.html">TQBrush</a> * fill )
</h3>
<p> <tt>#include <ntqdrawutil.h></tt>
<p> Draws the Windows-style panel specified by (<em>x</em>, <em>y</em>, <em>w</em>, <em>h</em>) using the painter <em>p</em>.
<p> The color group argument <em>g</em> specifies the shading colors.
<p> The panel appears sunken if <em>sunken</em> is TRUE, or raised if <em>sunken</em> is FALSE.
<p> The line width is 2 pixels.
<p> The button's interior is filled with the <em>fill</em> brush unless <em>fill</em> is 0.
<p> If you want to use a <a href="ntqframe.html">TQFrame</a> widget instead, you can make it
display a shaded panel, for example <tt>TQFrame::setFrameStyle( TQFrame::WinPanel | TQFrame::Raised )</tt>.
<p> <b>Warning:</b> This function does not look at <a href="tqwidget.html#style">TQWidget::style</a>() or
<a href="ntqapplication.html#style">TQApplication::style</a>(). Use the drawing functions in <a href="tqstyle.html">TQStyle</a> to make
widgets that follow the current GUI style.
<p> <p>See also <a href="#qDrawShadePanel">qDrawShadePanel</a>(), <a href="#qDrawWinButton">qDrawWinButton</a>(), and <a href="tqstyle.html#drawPrimitive">TQStyle::drawPrimitive</a>().
<!-- eof -->
<hr><p>
This file is part of the <a href="index.html">TQt toolkit</a>.
Copyright © 1995-2007
<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
<table width=100% cellspacing=0 border=0><tr>
<td>Copyright © 2007
<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
<td align=right><div align=right>TQt 3.3.8</div>
</table></div></address></body>
</html>
|