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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQTabBar Class Reference</h1>
<p>The TQTabBar class provides a tab bar, e.g. for use in tabbed dialogs.
<a href="#details">More...</a>
<p><tt>#include <<a href="qtabbar-h.html">ntqtabbar.h</a>></tt>
<p>Inherits <a href="tqwidget.html">TQWidget</a>.
<p><a href="qtabbar-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li class=fn><a href="#TQTabBar"><b>TQTabBar</b></a> ( TQWidget * parent = 0, const char * name = 0 )</li>
<li class=fn><a href="#~TQTabBar"><b>~TQTabBar</b></a> ()</li>
<li class=fn>enum <a href="#Shape-enum"><b>Shape</b></a> { RoundedAbove, RoundedBelow, TriangularAbove, TriangularBelow }</li>
<li class=fn>Shape <a href="#shape"><b>shape</b></a> () const</li>
<li class=fn>virtual void <a href="#setShape"><b>setShape</b></a> ( Shape )</li>
<li class=fn>virtual int <a href="#addTab"><b>addTab</b></a> ( TQTab * newTab )</li>
<li class=fn>virtual int <a href="#insertTab"><b>insertTab</b></a> ( TQTab * newTab, int index = -1 )</li>
<li class=fn>virtual void <a href="#removeTab"><b>removeTab</b></a> ( TQTab * t )</li>
<li class=fn>virtual void <a href="#setTabEnabled"><b>setTabEnabled</b></a> ( int id, bool enabled )</li>
<li class=fn>bool <a href="#isTabEnabled"><b>isTabEnabled</b></a> ( int id ) const</li>
<li class=fn>int <a href="#currentTab"><b>currentTab</b></a> () const</li>
<li class=fn>int <a href="#keyboardFocusTab"><b>keyboardFocusTab</b></a> () const</li>
<li class=fn>TQTab * <a href="#tab"><b>tab</b></a> ( int id ) const</li>
<li class=fn>TQTab * <a href="#tabAt"><b>tabAt</b></a> ( int index ) const</li>
<li class=fn>int <a href="#indexOf"><b>indexOf</b></a> ( int id ) const</li>
<li class=fn>int <a href="#count"><b>count</b></a> () const</li>
<li class=fn>virtual void <a href="#layoutTabs"><b>layoutTabs</b></a> ()</li>
<li class=fn>virtual TQTab * <a href="#selectTab"><b>selectTab</b></a> ( const TQPoint & p ) const</li>
<li class=fn>void <a href="#removeToolTip"><b>removeToolTip</b></a> ( int index )</li>
<li class=fn>void <a href="#setToolTip"><b>setToolTip</b></a> ( int index, const TQString & tip )</li>
<li class=fn>TQString <a href="#toolTip"><b>toolTip</b></a> ( int index ) const</li>
</ul>
<h2>Public Slots</h2>
<ul>
<li class=fn>virtual void <a href="#setCurrentTab"><b>setCurrentTab</b></a> ( int )</li>
<li class=fn>virtual void <a href="#setCurrentTab-2"><b>setCurrentTab</b></a> ( TQTab * tab )</li>
</ul>
<h2>Signals</h2>
<ul>
<li class=fn>void <a href="#selected"><b>selected</b></a> ( int id )</li>
<li class=fn>void <a href="#layoutChanged"><b>layoutChanged</b></a> ()</li>
</ul>
<h2>Properties</h2>
<ul>
<li class=fn>int <a href="#count-prop"><b>count</b></a> - the number of tabs in the tab bar <em>(read only)</em></li>
<li class=fn>int <a href="#currentTab-prop"><b>currentTab</b></a> - the id of the tab bar's visible tab</li>
<li class=fn>int <a href="#keyboardFocusTab-prop"><b>keyboardFocusTab</b></a> - the id of the tab that has the keyboard focus <em>(read only)</em></li>
<li class=fn>Shape <a href="#shape-prop"><b>shape</b></a> - the shape of the tabs in the tab bar</li>
</ul>
<h2>Protected Members</h2>
<ul>
<li class=fn>virtual void <a href="#paint"><b>paint</b></a> ( TQPainter * p, TQTab * t, bool selected ) const</li>
<li class=fn>virtual void <a href="#paintLabel"><b>paintLabel</b></a> ( TQPainter * p, const TQRect & br, TQTab * t, bool has_focus ) const</li>
<li class=fn>virtual void <a href="#paintEvent"><b>paintEvent</b></a> ( TQPaintEvent * e )</li>
<li class=fn>TQPtrList<TQTab> * <a href="#tabList"><b>tabList</b></a> ()</li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>
The TQTabBar class provides a tab bar, e.g. for use in tabbed dialogs.
<p>
<p> TQTabBar is straightforward to use; it draws the tabs using one of
the predefined <a href="#Shape-enum">shapes</a>, and emits a
signal when a tab is selected. It can be subclassed to tailor the
look and feel. TQt also provides a ready-made <a href="ntqtabwidget.html">TQTabWidget</a> and a
<a href="ntqtabdialog.html">TQTabDialog</a>.
<p> The choice of tab shape is a matter of taste, although tab dialogs
(for preferences and similar) invariably use <a href="#Shape-enum">RoundedAbove</a>;
nobody uses <a href="#Shape-enum">TriangularAbove</a>. Tab controls in windows other than
dialogs almost always use either <a href="#Shape-enum">RoundedBelow</a> or <a href="#Shape-enum">TriangularBelow</a>. Many spreadsheets and other tab controls in which
all the pages are essentially similar use <a href="#Shape-enum">TriangularBelow</a>,
whereas <a href="#Shape-enum">RoundedBelow</a> is used mostly when the pages are
different (e.g. a multi-page tool palette).
<p> The most important part of TQTabBar's API is the <a href="#selected">selected</a>() signal.
This is emitted whenever the selected page changes (even at
startup, when the selected page changes from 'none'). There is
also a slot, <a href="#setCurrentTab">setCurrentTab</a>(), which can be used to select a page
programmatically.
<p> TQTabBar creates automatic accelerator keys in the manner of
<a href="ntqbutton.html">TQButton</a>; e.g. if a tab's label is "&Graphics", Alt+G becomes an
accelerator key for switching to that tab.
<p> The following virtual functions may need to be reimplemented:
<ul>
<li> <a href="#paint">paint</a>() paints a single tab. <a href="#paintEvent">paintEvent</a>() calls paint() for
each tab so that any overlap will look right.
<li> <a href="#addTab">addTab</a>() creates a new tab and adds it to the bar.
<li> <a href="#selectTab">selectTab</a>() decides which tab, if any, the user selects with the mouse.
</ul>
<p> The index of the current tab is returned by <a href="#currentTab">currentTab</a>(). The tab
with a particular index is returned by <a href="#tabAt">tabAt</a>(), the tab with a
particular id is returned by <a href="#tab">tab</a>(). The index of a tab is returned
by <a href="#indexOf">indexOf</a>(). The current tab can be set by index or tab pointer
using one of the <a href="#setCurrentTab">setCurrentTab</a>() functions.
<p> <img src=qtabbar-m.png> <img src=qtabbar-w.png>
<p>See also <a href="advanced.html">Advanced Widgets</a>.
<hr><h2>Member Type Documentation</h2>
<h3 class=fn><a name="Shape-enum"></a>TQTabBar::Shape</h3>
<p> This enum type lists the built-in shapes supported by TQTabBar:
<ul>
<li><tt>TQTabBar::RoundedAbove</tt> - the normal rounded look above the pages
<li><tt>TQTabBar::RoundedBelow</tt> - the normal rounded look below the pages
<li><tt>TQTabBar::TriangularAbove</tt> - triangular tabs above the pages (very
unusual; included for completeness)
<li><tt>TQTabBar::TriangularBelow</tt> - triangular tabs similar to those used in
the Excel spreadsheet, for example
</ul>
<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="TQTabBar"></a>TQTabBar::TQTabBar ( <a href="tqwidget.html">TQWidget</a> * parent = 0, const char * name = 0 )
</h3>
Constructs a new, empty tab bar; the <em>parent</em> and <em>name</em>
arguments are passed on to the <a href="tqwidget.html">TQWidget</a> constructor.
<h3 class=fn><a name="~TQTabBar"></a>TQTabBar::~TQTabBar ()
</h3>
Destroys the tab control, freeing memory used.
<h3 class=fn>int <a name="addTab"></a>TQTabBar::addTab ( <a href="qtab.html">TQTab</a> * newTab )<tt> [virtual]</tt>
</h3>
Adds the tab, <em>newTab</em>, to the tab control.
<p> Sets <em>newTab</em>'s id to a new id and places the tab just to the
right of the existing tabs. If the tab's label contains an
ampersand, the letter following the ampersand is used as an
accelerator for the tab, e.g. if the label is "Bro&wse" then
Alt+W becomes an accelerator which will move the focus to this
tab. Returns the id.
<p> <p>See also <a href="#insertTab">insertTab</a>().
<h3 class=fn>int <a name="count"></a>TQTabBar::count () const
</h3><p>Returns the number of tabs in the tab bar.
See the <a href="ntqtabbar.html#count-prop">"count"</a> property for details.
<h3 class=fn>int <a name="currentTab"></a>TQTabBar::currentTab () const
</h3><p>Returns the id of the tab bar's visible tab.
See the <a href="ntqtabbar.html#currentTab-prop">"currentTab"</a> property for details.
<h3 class=fn>int <a name="indexOf"></a>TQTabBar::indexOf ( int id ) const
</h3>
Returns the position index of the tab with id <em>id</em> or -1 if no
tab has this <em>id</em>.
<p> <p>See also <a href="#tabAt">tabAt</a>().
<h3 class=fn>int <a name="insertTab"></a>TQTabBar::insertTab ( <a href="qtab.html">TQTab</a> * newTab, int index = -1 )<tt> [virtual]</tt>
</h3>
Inserts the tab, <em>newTab</em>, into the tab control.
<p> If <em>index</em> is not specified, the tab is simply appended.
Otherwise it's inserted at the specified position.
<p> Sets <em>newTab</em>'s id to a new id. If the tab's label contains an
ampersand, the letter following the ampersand is used as an
accelerator for the tab, e.g. if the label is "Bro&wse" then
Alt+W becomes an accelerator which will move the focus to this
tab. Returns the id.
<p> <p>See also <a href="#addTab">addTab</a>().
<h3 class=fn>bool <a name="isTabEnabled"></a>TQTabBar::isTabEnabled ( int id ) const
</h3>
Returns TRUE if the tab with id <em>id</em> exists and is enabled;
otherwise returns FALSE.
<p> <p>See also <a href="#setTabEnabled">setTabEnabled</a>().
<h3 class=fn>int <a name="keyboardFocusTab"></a>TQTabBar::keyboardFocusTab () const
</h3><p>Returns the id of the tab that has the keyboard focus.
See the <a href="ntqtabbar.html#keyboardFocusTab-prop">"keyboardFocusTab"</a> property for details.
<h3 class=fn>void <a name="layoutChanged"></a>TQTabBar::layoutChanged ()<tt> [signal]</tt>
</h3>
<p> TQTabBar emits the signal whenever the layout of the tab bar has
been recalculated, for example when the contents of a tab change.
<h3 class=fn>void <a name="layoutTabs"></a>TQTabBar::layoutTabs ()<tt> [virtual]</tt>
</h3>
Lays out all existing tabs according to their label and their
iconset.
<h3 class=fn>void <a name="paint"></a>TQTabBar::paint ( <a href="ntqpainter.html">TQPainter</a> * p, <a href="qtab.html">TQTab</a> * t, bool selected ) const<tt> [virtual protected]</tt>
</h3>
Paints the tab <em>t</em> using painter <em>p</em>. If and only if <em>selected</em>
is TRUE, <em>t</em> is drawn currently selected.
<p> This virtual function may be reimplemented to change the look of
TQTabBar. If you decide to reimplement it, you may also need to
reimplement <a href="tqwidget.html#sizeHint">sizeHint</a>().
<h3 class=fn>void <a name="paintEvent"></a>TQTabBar::paintEvent ( <a href="qpaintevent.html">TQPaintEvent</a> * e )<tt> [virtual protected]</tt>
</h3>
Repaints the tab row. All the painting is done by <a href="#paint">paint</a>();
<a href="#paintEvent">paintEvent</a>() only decides which tabs need painting and in what
order. The event is passed in <em>e</em>.
<p> <p>See also <a href="#paint">paint</a>().
<p>Reimplemented from <a href="tqwidget.html#paintEvent">TQWidget</a>.
<h3 class=fn>void <a name="paintLabel"></a>TQTabBar::paintLabel ( <a href="ntqpainter.html">TQPainter</a> * p, const <a href="ntqrect.html">TQRect</a> & br, <a href="qtab.html">TQTab</a> * t, bool has_focus ) const<tt> [virtual protected]</tt>
</h3>
Paints the label of tab <em>t</em> centered in rectangle <em>br</em> using
painter <em>p</em>. A focus indication is drawn if <em>has_focus</em> is TRUE.
<h3 class=fn>void <a name="removeTab"></a>TQTabBar::removeTab ( <a href="qtab.html">TQTab</a> * t )<tt> [virtual]</tt>
</h3>
Removes tab <em>t</em> from the tab control, and deletes the tab.
<h3 class=fn>void <a name="removeToolTip"></a>TQTabBar::removeToolTip ( int index )
</h3>
Removes the tool tip for the tab at index position <em>index</em>.
<h3 class=fn><a href="qtab.html">TQTab</a> * <a name="selectTab"></a>TQTabBar::selectTab ( const <a href="ntqpoint.html">TQPoint</a> & p ) const<tt> [virtual]</tt>
</h3>
This virtual function is called by the mouse event handlers to
determine which tab is pressed. The default implementation returns
a pointer to the tab whose bounding rectangle contains <em>p</em>, if
exactly one tab's bounding rectangle contains <em>p</em>. Otherwise it
returns 0.
<p> <p>See also <a href="tqwidget.html#mousePressEvent">mousePressEvent</a>() and <a href="tqwidget.html#mouseReleaseEvent">mouseReleaseEvent</a>().
<h3 class=fn>void <a name="selected"></a>TQTabBar::selected ( int id )<tt> [signal]</tt>
</h3>
<p> TQTabBar emits this signal whenever any tab is selected, whether by
the program or by the user. The argument <em>id</em> is the id of the
tab as returned by <a href="#addTab">addTab</a>().
<p> <a href="tqwidget.html#show">show</a>() is guaranteed to emit this signal; you can display your
page in a slot connected to this signal.
<h3 class=fn>void <a name="setCurrentTab"></a>TQTabBar::setCurrentTab ( int )<tt> [virtual slot]</tt>
</h3><p>Sets the id of the tab bar's visible tab.
See the <a href="ntqtabbar.html#currentTab-prop">"currentTab"</a> property for details.
<h3 class=fn>void <a name="setCurrentTab-2"></a>TQTabBar::setCurrentTab ( <a href="qtab.html">TQTab</a> * tab )<tt> [virtual slot]</tt>
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Raises <em>tab</em> and emits the <a href="#selected">selected</a>() signal unless the tab was
already current.
<p> <p>See also <a href="#currentTab-prop">currentTab</a> and <a href="#selected">selected</a>().
<h3 class=fn>void <a name="setShape"></a>TQTabBar::setShape ( <a href="ntqtabbar.html#Shape-enum">Shape</a> )<tt> [virtual]</tt>
</h3><p>Sets the shape of the tabs in the tab bar.
See the <a href="ntqtabbar.html#shape-prop">"shape"</a> property for details.
<h3 class=fn>void <a name="setTabEnabled"></a>TQTabBar::setTabEnabled ( int id, bool enabled )<tt> [virtual]</tt>
</h3>
Enables tab <em>id</em> if <em>enabled</em> is TRUE or disables it if <em>enabled</em> is FALSE. If <em>id</em> is currently selected,
<a href="#setTabEnabled">setTabEnabled</a>(FALSE) makes another tab selected.
<p> setTabEnabled() updates the display if this causes a change in <em>id</em>'s status.
<p> <p>See also <a href="tqwidget.html#update">update</a>() and <a href="#isTabEnabled">isTabEnabled</a>().
<h3 class=fn>void <a name="setToolTip"></a>TQTabBar::setToolTip ( int index, const <a href="ntqstring.html">TQString</a> & tip )
</h3>
Sets the tool tip for the tab at index position <em>index</em> to <em>tip</em>.
<h3 class=fn><a href="ntqtabbar.html#Shape-enum">Shape</a> <a name="shape"></a>TQTabBar::shape () const
</h3><p>Returns the shape of the tabs in the tab bar.
See the <a href="ntqtabbar.html#shape-prop">"shape"</a> property for details.
<h3 class=fn><a href="qtab.html">TQTab</a> * <a name="tab"></a>TQTabBar::tab ( int id ) const
</h3>
Returns the tab with id <em>id</em> or 0 if there is no such tab.
<p> <p>See also <a href="#count-prop">count</a>.
<h3 class=fn><a href="qtab.html">TQTab</a> * <a name="tabAt"></a>TQTabBar::tabAt ( int index ) const
</h3>
Returns the tab at position <em>index</em>.
<p> <p>See also <a href="#indexOf">indexOf</a>().
<h3 class=fn><a href="tqptrlist.html">TQPtrList</a><TQTab> * <a name="tabList"></a>TQTabBar::tabList ()<tt> [protected]</tt>
</h3>
The list of <a href="qtab.html">TQTab</a> objects in the tab bar.
<p> This list is unlikely to be in the order that the TQTab elements
appear visually. One way of iterating over the tabs is like this:
<pre>
for ( uint i = 0; i < myTabBar->count(); ++i ) {
nextTab = myTabBar->tabAt( i );
// do something with nextTab
}
</pre>
<h3 class=fn><a href="ntqstring.html">TQString</a> <a name="toolTip"></a>TQTabBar::toolTip ( int index ) const
</h3>
Returns the tool tip for the tab at index position <em>index</em>.
<hr><h2>Property Documentation</h2>
<h3 class=fn>int <a name="count-prop"></a>count</h3>
<p>This property holds the number of tabs in the tab bar.
<p>Get this property's value with <a href="#count">count</a>().
<p><p>See also <a href="#tab">tab</a>().
<h3 class=fn>int <a name="currentTab-prop"></a>currentTab</h3>
<p>This property holds the id of the tab bar's visible tab.
<p>If no tab page is currently visible, the property's value is -1.
Even if the property's value is not -1, you cannot assume that the
user can see the relevant page, or that the tab is enabled. When
you need to display something the value of this property
represents the best page to display.
<p> When this property is set to <em>id</em>, it will raise the tab with the
id <em>id</em> and emit the <a href="#selected">selected</a>() signal.
<p> <p>See also <a href="#selected">selected</a>() and <a href="#isTabEnabled">isTabEnabled</a>().
<p>Set this property's value with <a href="#setCurrentTab">setCurrentTab</a>() and get this property's value with <a href="#currentTab">currentTab</a>().
<h3 class=fn>int <a name="keyboardFocusTab-prop"></a>keyboardFocusTab</h3>
<p>This property holds the id of the tab that has the <a href="focus.html#keyboard-focus">keyboard focus</a>.
<p>This property contains the id of the tab that has the keyboard
focus or -1 if the tab bar does not have the keyboard focus.
<p>Get this property's value with <a href="#keyboardFocusTab">keyboardFocusTab</a>().
<h3 class=fn><a href="ntqtabbar.html#Shape-enum">Shape</a> <a name="shape-prop"></a>shape</h3>
<p>This property holds the shape of the tabs in the tab bar.
<p>The value of this property is one of the following: <a href="#Shape-enum">RoundedAbove</a> (default), <a href="#Shape-enum">RoundedBelow</a>, <a href="#Shape-enum">TriangularAbove</a> or <a href="#Shape-enum">TriangularBelow</a>.
<p> <p>See also <a href="#Shape-enum">Shape</a>.
<p>Set this property's value with <a href="#setShape">setShape</a>() and get this property's value with <a href="#shape">shape</a>().
<!-- eof -->
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