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/****************************************************************************
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of an example program for TQt. This example
** program may be used, distributed and modified without limitation.
**
*****************************************************************************/
#include <ntqpushbutton.h>
#include <ntqslider.h>
#include <ntqlayout.h>
#include <ntqframe.h>
#include <ntqmenubar.h>
#include <ntqpopupmenu.h>
#include <ntqapplication.h>
#include <ntqkeycode.h>
#include "globjwin.h"
#include "glbox.h"
GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name )
: TQWidget( parent, name )
{
// Create a menu
TQPopupMenu *file = new TQPopupMenu( this );
file->insertItem( "Delete Left TQGLWidget", this,
SLOT(deleteFirstWidget()) );
file->insertItem( "Exit", tqApp, SLOT(quit()), CTRL+Key_Q );
// Create a menu bar
TQMenuBar *m = new TQMenuBar( this );
m->setSeparator( TQMenuBar::InWindowsStyle );
m->insertItem("&File", file );
// Create nice frames to put around the OpenGL widgets
TQFrame* f1 = new TQFrame( this, "frame1" );
f1->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
f1->setLineWidth( 2 );
TQFrame* f2 = new TQFrame( this, "frame2" );
f2->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
f2->setLineWidth( 2 );
// Create an OpenGL widget
c1 = new GLBox( f1, "glbox1" );
// Create another OpenGL widget that shares display lists with the first
c2 = new GLBox( f2, "glbox2", c1 );
// Create the three sliders; one for each rotation axis
// Make them spin the boxes, but not in synch
TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" );
x->setTickmarks( TQSlider::Left );
connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) );
connect( x, SIGNAL(valueChanged(int)), c2, SLOT(setZRotation(int)) );
TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" );
y->setTickmarks( TQSlider::Left );
connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) );
connect( y, SIGNAL(valueChanged(int)), c2, SLOT(setXRotation(int)) );
TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" );
z->setTickmarks( TQSlider::Left );
connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) );
connect( z, SIGNAL(valueChanged(int)), c2, SLOT(setYRotation(int)) );
// Now that we have all the widgets, put them into a nice layout
// Put the sliders on top of each other
TQVBoxLayout* vlayout = new TQVBoxLayout( 20, "vlayout");
vlayout->addWidget( x );
vlayout->addWidget( y );
vlayout->addWidget( z );
// Put the GL widgets inside the frames
TQHBoxLayout* flayout1 = new TQHBoxLayout( f1, 2, 2, "flayout1");
flayout1->addWidget( c1, 1 );
TQHBoxLayout* flayout2 = new TQHBoxLayout( f2, 2, 2, "flayout2");
flayout2->addWidget( c2, 1 );
// Top level layout, puts the sliders to the left of the frame/GL widget
TQHBoxLayout* hlayout = new TQHBoxLayout( this, 20, 20, "hlayout");
hlayout->setMenuBar( m );
hlayout->addLayout( vlayout );
hlayout->addWidget( f1, 1 );
hlayout->addWidget( f2, 1 );
}
void GLObjectWindow::deleteFirstWidget()
{
// Delete only c1; c2 will keep working and use the shared display list
if ( c1 ) {
delete c1;
c1 = 0;
}
}
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