blob: d28e04733b4ee89af221b3702c84fc32c7e1aea6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/****************************************************************
**
** Definition of CannonField class, TQt tutorial 14
**
****************************************************************/
#ifndef CANNON_H
#define CANNON_H
class TQTimer;
#include <tqwidget.h>
class CannonField : public TQWidget
{
TQ_OBJECT
public:
CannonField( TQWidget *parent=0, const char *name=0 );
int angle() const { return ang; }
int force() const { return f; }
bool gameOver() const { return gameEnded; }
bool isShooting() const;
TQSize sizeHint() const;
TQSizePolicy sizePolicy() const;
public slots:
void setAngle( int degrees );
void setForce( int newton );
void shoot();
void newTarget();
void setGameOver();
void restartGame();
private slots:
void moveShot();
signals:
void hit();
void missed();
void angleChanged( int );
void forceChanged( int );
void canShoot( bool );
protected:
void paintEvent( TQPaintEvent * );
void mousePressEvent( TQMouseEvent * );
void mouseMoveEvent( TQMouseEvent * );
void mouseReleaseEvent( TQMouseEvent * );
private:
void paintShot( TQPainter * );
void paintTarget( TQPainter * );
void paintBarrier( TQPainter * );
void paintCannon( TQPainter * );
TQRect cannonRect() const;
TQRect shotRect() const;
TQRect targetRect() const;
TQRect barrierRect() const;
bool barrelHit( const TQPoint & ) const;
int ang;
int f;
int timerCount;
TQTimer * autoShootTimer;
float shoot_ang;
float shoot_f;
TQPoint target;
bool gameEnded;
bool barrelPressed;
};
#endif // CANNON_H
|