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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial Usage
+** Licensees holding valid Qt Commercial licenses may use this file in
+** accordance with the Qt Commercial License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Nokia.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGLSHADERPROGRAM_H
+#define QGLSHADERPROGRAM_H
+
+#include <QtOpenGL/qgl.h>
+#include <QtGui/qvector2d.h>
+#include <QtGui/qvector3d.h>
+#include <QtGui/qvector4d.h>
+#include <QtGui/qmatrix4x4.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+
+class QGLShaderProgram;
+class QGLShaderPrivate;
+
+class Q_OPENGL_EXPORT QGLShader : public QObject
+{
+ Q_OBJECT
+public:
+ enum ShaderTypeBit
+ {
+ Vertex = 0x0001,
+ Fragment = 0x0002
+ };
+ Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
+
+ explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0);
+ QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
+ virtual ~QGLShader();
+
+ QGLShader::ShaderType shaderType() const;
+
+ bool compileSourceCode(const char *source);
+ bool compileSourceCode(const QByteArray& source);
+ bool compileSourceCode(const QString& source);
+ bool compileSourceFile(const QString& fileName);
+
+ QByteArray sourceCode() const;
+
+ bool isCompiled() const;
+ QString log() const;
+
+ GLuint shaderId() const;
+
+private:
+ friend class QGLShaderProgram;
+
+ Q_DISABLE_COPY(QGLShader)
+ Q_DECLARE_PRIVATE(QGLShader)
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
+
+
+class QGLShaderProgramPrivate;
+
+class Q_OPENGL_EXPORT QGLShaderProgram : public QObject
+{
+ Q_OBJECT
+public:
+ explicit QGLShaderProgram(QObject *parent = 0);
+ explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0);
+ virtual ~QGLShaderProgram();
+
+ bool addShader(QGLShader *shader);
+ void removeShader(QGLShader *shader);
+ QList<QGLShader *> shaders() const;
+
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source);
+ bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName);
+
+ void removeAllShaders();
+
+ virtual bool link();
+ bool isLinked() const;
+ QString log() const;
+
+ bool bind();
+ void release();
+
+ GLuint programId() const;
+
+ void bindAttributeLocation(const char *name, int location);
+ void bindAttributeLocation(const QByteArray& name, int location);
+ void bindAttributeLocation(const QString& name, int location);
+
+ int attributeLocation(const char *name) const;
+ int attributeLocation(const QByteArray& name) const;
+ int attributeLocation(const QString& name) const;
+
+ void setAttributeValue(int location, GLfloat value);
+ void setAttributeValue(int location, GLfloat x, GLfloat y);
+ void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z);
+ void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void setAttributeValue(int location, const QVector2D& value);
+ void setAttributeValue(int location, const QVector3D& value);
+ void setAttributeValue(int location, const QVector4D& value);
+ void setAttributeValue(int location, const QColor& value);
+ void setAttributeValue(int location, const GLfloat *values, int columns, int rows);
+
+ void setAttributeValue(const char *name, GLfloat value);
+ void setAttributeValue(const char *name, GLfloat x, GLfloat y);
+ void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
+ void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void setAttributeValue(const char *name, const QVector2D& value);
+ void setAttributeValue(const char *name, const QVector3D& value);
+ void setAttributeValue(const char *name, const QVector4D& value);
+ void setAttributeValue(const char *name, const QColor& value);
+ void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
+
+ void setAttributeArray
+ (int location, const GLfloat *values, int tupleSize, int stride = 0);
+ void setAttributeArray
+ (int location, const QVector2D *values, int stride = 0);
+ void setAttributeArray
+ (int location, const QVector3D *values, int stride = 0);
+ void setAttributeArray
+ (int location, const QVector4D *values, int stride = 0);
+ void setAttributeArray
+ (const char *name, const GLfloat *values, int tupleSize, int stride = 0);
+ void setAttributeArray
+ (const char *name, const QVector2D *values, int stride = 0);
+ void setAttributeArray
+ (const char *name, const QVector3D *values, int stride = 0);
+ void setAttributeArray
+ (const char *name, const QVector4D *values, int stride = 0);
+
+ void enableAttributeArray(int location);
+ void enableAttributeArray(const char *name);
+ void disableAttributeArray(int location);
+ void disableAttributeArray(const char *name);
+
+ int uniformLocation(const char *name) const;
+ int uniformLocation(const QByteArray& name) const;
+ int uniformLocation(const QString& name) const;
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+ void setUniformValue(int location, QMacCompatGLint value);
+ void setUniformValue(int location, QMacCompatGLuint value);
+ void setUniformValue(const char *name, QMacCompatGLint value);
+ void setUniformValue(const char *name, QMacCompatGLuint value);
+ void setUniformValueArray(int location, const QMacCompatGLint *values, int count);
+ void setUniformValueArray(int location, const QMacCompatGLuint *values, int count);
+ void setUniformValueArray(const char *name, const QMacCompatGLint *values, int count);
+ void setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count);
+#endif
+
+ void setUniformValue(int location, GLfloat value);
+ void setUniformValue(int location, GLint value);
+ void setUniformValue(int location, GLuint value);
+ void setUniformValue(int location, GLfloat x, GLfloat y);
+ void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z);
+ void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void setUniformValue(int location, const QVector2D& value);
+ void setUniformValue(int location, const QVector3D& value);
+ void setUniformValue(int location, const QVector4D& value);
+ void setUniformValue(int location, const QColor& color);
+ void setUniformValue(int location, const QPoint& point);
+ void setUniformValue(int location, const QPointF& point);
+ void setUniformValue(int location, const QSize& size);
+ void setUniformValue(int location, const QSizeF& size);
+ void setUniformValue(int location, const QMatrix2x2& value);
+ void setUniformValue(int location, const QMatrix2x3& value);
+ void setUniformValue(int location, const QMatrix2x4& value);
+ void setUniformValue(int location, const QMatrix3x2& value);
+ void setUniformValue(int location, const QMatrix3x3& value);
+ void setUniformValue(int location, const QMatrix3x4& value);
+ void setUniformValue(int location, const QMatrix4x2& value);
+ void setUniformValue(int location, const QMatrix4x3& value);
+ void setUniformValue(int location, const QMatrix4x4& value);
+ void setUniformValue(int location, const GLfloat value[4][4]);
+ void setUniformValue(int location, const QTransform& value);
+
+ void setUniformValue(const char *name, GLfloat value);
+ void setUniformValue(const char *name, GLint value);
+ void setUniformValue(const char *name, GLuint value);
+ void setUniformValue(const char *name, GLfloat x, GLfloat y);
+ void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
+ void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void setUniformValue(const char *name, const QVector2D& value);
+ void setUniformValue(const char *name, const QVector3D& value);
+ void setUniformValue(const char *name, const QVector4D& value);
+ void setUniformValue(const char *name, const QColor& color);
+ void setUniformValue(const char *name, const QPoint& point);
+ void setUniformValue(const char *name, const QPointF& point);
+ void setUniformValue(const char *name, const QSize& size);
+ void setUniformValue(const char *name, const QSizeF& size);
+ void setUniformValue(const char *name, const QMatrix2x2& value);
+ void setUniformValue(const char *name, const QMatrix2x3& value);
+ void setUniformValue(const char *name, const QMatrix2x4& value);
+ void setUniformValue(const char *name, const QMatrix3x2& value);
+ void setUniformValue(const char *name, const QMatrix3x3& value);
+ void setUniformValue(const char *name, const QMatrix3x4& value);
+ void setUniformValue(const char *name, const QMatrix4x2& value);
+ void setUniformValue(const char *name, const QMatrix4x3& value);
+ void setUniformValue(const char *name, const QMatrix4x4& value);
+ void setUniformValue(const char *name, const GLfloat value[4][4]);
+ void setUniformValue(const char *name, const QTransform& value);
+
+ void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize);
+ void setUniformValueArray(int location, const GLint *values, int count);
+ void setUniformValueArray(int location, const GLuint *values, int count);
+ void setUniformValueArray(int location, const QVector2D *values, int count);
+ void setUniformValueArray(int location, const QVector3D *values, int count);
+ void setUniformValueArray(int location, const QVector4D *values, int count);
+ void setUniformValueArray(int location, const QMatrix2x2 *values, int count);
+ void setUniformValueArray(int location, const QMatrix2x3 *values, int count);
+ void setUniformValueArray(int location, const QMatrix2x4 *values, int count);
+ void setUniformValueArray(int location, const QMatrix3x2 *values, int count);
+ void setUniformValueArray(int location, const QMatrix3x3 *values, int count);
+ void setUniformValueArray(int location, const QMatrix3x4 *values, int count);
+ void setUniformValueArray(int location, const QMatrix4x2 *values, int count);
+ void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
+ void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
+
+ void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize);
+ void setUniformValueArray(const char *name, const GLint *values, int count);
+ void setUniformValueArray(const char *name, const GLuint *values, int count);
+ void setUniformValueArray(const char *name, const QVector2D *values, int count);
+ void setUniformValueArray(const char *name, const QVector3D *values, int count);
+ void setUniformValueArray(const char *name, const QVector4D *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
+ void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
+
+ static bool hasOpenGLShaderPrograms(const QGLContext *context = 0);
+
+private Q_SLOTS:
+ void shaderDestroyed();
+
+private:
+ Q_DISABLE_COPY(QGLShaderProgram)
+ Q_DECLARE_PRIVATE(QGLShaderProgram)
+
+ bool init();
+};
+
+#endif
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif