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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-03 11:05:10 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-03 11:05:10 -0600
commitf7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch)
tree1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-nl/docs/kdegames/ksnake
parent85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff)
downloadtde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz
tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip
Second part of prior commit
Diffstat (limited to 'tde-i18n-nl/docs/kdegames/ksnake')
-rw-r--r--tde-i18n-nl/docs/kdegames/ksnake/Makefile.am4
-rw-r--r--tde-i18n-nl/docs/kdegames/ksnake/Makefile.in635
-rw-r--r--tde-i18n-nl/docs/kdegames/ksnake/index.cache.bz2bin5286 -> 0 bytes
-rw-r--r--tde-i18n-nl/docs/kdegames/ksnake/index.docbook549
4 files changed, 0 insertions, 1188 deletions
diff --git a/tde-i18n-nl/docs/kdegames/ksnake/Makefile.am b/tde-i18n-nl/docs/kdegames/ksnake/Makefile.am
deleted file mode 100644
index b5b4d6e66b1..00000000000
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+++ /dev/null
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diff --git a/tde-i18n-nl/docs/kdegames/ksnake/Makefile.in b/tde-i18n-nl/docs/kdegames/ksnake/Makefile.in
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-index.cache.bz2: $(srcdir)/index.docbook $(KDE_XSL_STYLESHEET) index.docbook
- @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi
-
-docs-am: index.cache.bz2
-
-install-docs: docs-am install-nls
- $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake
- @if test -f index.cache.bz2; then \
- echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/; \
- $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/; \
- elif test -f $(srcdir)/index.cache.bz2; then \
- echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/; \
- $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/; \
- fi
- -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/common
- $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/common
-
-uninstall-docs:
- -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake
-
-clean-docs:
- -rm -f index.cache.bz2
-
-
-#>+ 13
-install-nls:
- $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake
- @for base in index.docbook ; do \
- echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/$$base ;\
- $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/$$base ;\
- done
-
-uninstall-nls:
- for base in index.docbook ; do \
- rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/ksnake/$$base ;\
- done
-
-
-#>+ 5
-distdir-nls:
- for file in index.docbook ; do \
- cp $(srcdir)/$$file $(distdir); \
- done
-
-#>+ 15
-force-reedit:
- @for dep in $?; do \
- case '$(am__configure_deps)' in \
- *$$dep*) \
- cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
- && exit 0; \
- exit 1;; \
- esac; \
- done; \
- echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/ksnake/Makefile'; \
- cd $(top_srcdir) && \
- $(AUTOMAKE) --gnu docs/tdegames/ksnake/Makefile
- cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/ksnake/Makefile.in
-
-
-#>+ 21
-clean-bcheck:
- rm -f *.bchecktest.cc *.bchecktest.cc.class a.out
-
-bcheck: bcheck-recursive
-
-bcheck-am:
- @for i in ; do \
- if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \
- echo "int main() {return 0;}" > $$i.bchecktest.cc ; \
- echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \
- echo "$$i"; \
- if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \
- rm -f $$i.bchecktest.cc; exit 1; \
- fi ; \
- echo "" >> $$i.bchecktest.cc.class; \
- perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \
- rm -f a.out; \
- fi ; \
- done
-
-
-#>+ 3
-final:
- $(MAKE) all-am
-
-#>+ 3
-final-install:
- $(MAKE) install-am
-
-#>+ 3
-no-final:
- $(MAKE) all-am
-
-#>+ 3
-no-final-install:
- $(MAKE) install-am
-
-#>+ 3
-kde-rpo-clean:
- -rm -f *.rpo
-
-#>+ 3
-nmcheck:
-nmcheck-am: nmcheck
diff --git a/tde-i18n-nl/docs/kdegames/ksnake/index.cache.bz2 b/tde-i18n-nl/docs/kdegames/ksnake/index.cache.bz2
deleted file mode 100644
index b288236b240..00000000000
--- a/tde-i18n-nl/docs/kdegames/ksnake/index.cache.bz2
+++ /dev/null
Binary files differ
diff --git a/tde-i18n-nl/docs/kdegames/ksnake/index.docbook b/tde-i18n-nl/docs/kdegames/ksnake/index.docbook
deleted file mode 100644
index 5d05ab6938d..00000000000
--- a/tde-i18n-nl/docs/kdegames/ksnake/index.docbook
+++ /dev/null
@@ -1,549 +0,0 @@
-<?xml version="1.0" ?>
-<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
- <!ENTITY kappname "&ksnake;">
- <!ENTITY package "tdegames">
- <!ENTITY % addindex "IGNORE">
- <!ENTITY % Dutch "INCLUDE">
-]>
-
-<book lang="&language;">
-<bookinfo>
-<title
->Het handboek van &ksnake;</title>
-<authorgroup>
-<author
-><firstname
->Michel</firstname
-> <surname
->Filippi</surname
-> </author>
-</authorgroup>
-
-<copyright>
-<year
->2000</year>
-<holder
->Michel Filippi</holder>
-</copyright>
-
-<legalnotice
->&FDLNotice;</legalnotice>
-
-&Niels.Reedijk;&Tom.Albers;&Jonas.Drieghe;
-<date
->2003-09-17</date>
-<releaseinfo
->0.3.1</releaseinfo>
-
-<abstract>
-<para
->Snake Race is een spel gebaseerd op snelheid en behendigheid. Je bent een hongerige slang die alle appels in de kamer probeert op te eten alvorens de kamer te verlaten. </para>
-</abstract>
-
-<keywordset>
-<keyword
->KDE</keyword>
-<keyword
->spel</keyword>
-<keyword
->linux</keyword>
-<keyword
->race</keyword>
-</keywordset>
-
-</bookinfo>
-
-<chapter id="introduction">
-<title
->Inleiding</title>
-
-<para
->&ksnake; is een spel dat gaat over snelheid en behendigheid. U bent een hongerige slang en probeert alle appels in de kamer op te eten voordat u af gaat! </para>
-
-</chapter>
-
-<chapter id="rules-of-the-game">
-<title
->Spelregels</title>
-
-<sect1 id="to-win">
-<title
->Om te winnen</title>
-
-<para
->Om &ksnake; te winnen moet u alle appels in de kamer opeten en de kamer verlaten via de uitgang die bovenaan open gaat. </para>
-
-<itemizedlist>
-<listitem>
-<para
->Elke appel die u eet maakt u langer. </para>
-</listitem>
-<listitem>
-<para
->Als u een muur raakt, sterf u. </para>
-</listitem>
-<listitem>
-<para
->Als u uzelf raakt, sterft u. </para>
-</listitem>
-<listitem>
-<para
->Als u op het hoofd geraakt wordt door een stuiterende bal, sterft u. </para>
-</listitem>
-<listitem>
-<para
->Als u te lang wacht om de appels op te eten, verschijnen er meer. </para>
-</listitem>
-</itemizedlist>
-
-</sect1>
-
-<sect1 id="scoring">
-<title
->Waardering</title>
-
-<sect2>
-<title
->Voor de tijd verloopt</title>
-
-
-<para
->Voor de tijd verloopt, scoort u: </para>
-
-<itemizedlist>
-<listitem>
-<para
->1 punt voor een rode appel + een bonus afhangend van uw behendigheidsgraad. </para>
-</listitem>
-<listitem>
-<para
->5 punten voor een gouden appel + een bonus voor uw behendigheidsgraad + 2 punten voor elke computerslag + 2 punten voor elke stuiterende bal. </para>
-</listitem>
-<listitem>
-<para
->Twee keer het nummer van het niveau wanneer u de kamer verlaat + een bonus afhankelijk van uw behendigheidsniveau. </para>
-</listitem>
-</itemizedlist>
-
-</sect2>
-
-<sect2>
-<title
->Nadat de tijd is verlopen</title>
-
-<para
->Nadat de tijd is verlopen, scoort u: </para>
-
-<itemizedlist>
-<listitem>
-<para
->1 punt voor een rode appel. </para>
-</listitem>
-<listitem>
-<para
->2 punten voor een gouden appel. </para>
-</listitem>
-<listitem>
-<para
->Punten gelijk aan het nummer van het niveau wanneer u de kamer verlaat + een bonus afhankelijk van uw behendigheidsniveau. </para>
-</listitem>
-</itemizedlist>
-
-</sect2>
-
-<sect2>
-<title
->Wanneer een computerslang een object eet</title>
-
-<para
->Wanneer een computerslang een object eet, verliest u: </para>
-
-<itemizedlist>
-<listitem>
-<para
->2 punten voor een rode appel. </para>
-</listitem>
-<listitem>
-<para
->5 punten voor een gouden appel. </para>
-</listitem>
-</itemizedlist>
-
-</sect2>
-
-<sect2>
-<title
->Overige punten</title>
-
-<para
->U scoort 20 punten voor het doden van een computerslang. </para>
-
-</sect2>
-
-</sect1>
-</chapter>
-
-<chapter id="customization">
-<title
->Aanpassingen</title>
-
-<sect1 id="create-your-own-levels">
-<title
->Uw eigen niveaus creëren</title>
-
-<para
->Om uw eigen niveaus te creëren, kopieert u één van de niveaus van <filename class="directory"
->$<envar
->KDEDIR</envar
->/share/apps/ksnake/levels</filename
-> naar <filename class="directory"
->$<envar
->HOME</envar
->/.kde/share/apps/ksnake</filename
-> en bewerkt u deze met een bitmap-bewerker. Vervolgens kunt u uw nieuwe niveau selecteren bij <menuchoice
-><guimenu
->Instellingen</guimenu
-> <guimenuitem
->Eerste niveau</guimenuitem
-> </menuchoice
->. </para>
-
-</sect1>
-
-</chapter>
-
-<chapter id="menu-reference">
-<title
->Menu's</title>
-
-<sect1 id="game-menu">
-<title
->Het menu <guimenu
->Spel</guimenu
-></title>
-
-<variablelist>
-<varlistentry>
-<term
-><menuchoice
-><shortcut
-> <keycombo action="simul"
->&Ctrl;<keycap
->N</keycap
-></keycombo
-> </shortcut
-> <guimenu
->Spel</guimenu
-> <guimenuitem
->Nieuw</guimenuitem
-> </menuchoice
-></term>
-<listitem>
-<para
->Start een nieuw spel</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><shortcut
-> <keycap
->P</keycap
-> </shortcut
-> <guimenu
->Spel</guimenu
-> <guimenuitem
->Pauze</guimenuitem
-> </menuchoice
-></term>
-<listitem>
-<para
->Pauzeert het spel.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><shortcut
-> <keycombo action="simul"
->&Ctrl;<keycap
->H</keycap
-></keycombo
-> </shortcut
-> <guimenu
->Spel</guimenu
-> <guimenuitem
->Topscores tonen...</guimenuitem
-> </menuchoice
-></term>
-<listitem>
-<para
->Toont de topscores.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><shortcut
-> <keycombo action="simul"
->&Ctrl;<keycap
->Q</keycap
-></keycombo
-> </shortcut
-> <guimenu
->Spel</guimenu
-> <guimenuitem
->Afsluiten</guimenuitem
-> </menuchoice
-></term>
-<listitem>
-<para
->Sluit &kappname;</para>
-</listitem>
-</varlistentry>
-</variablelist>
-
-</sect1>
-
-<sect1 id="settings-menu">
-<title
->Het menu <guimenu
->Instellingen</guimenu
-></title>
-
-<variablelist>
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Instellingen</guimenu
-> <guimenuitem
->Beginner</guimenuitem
-></menuchoice
-></term
-><term>
-<menuchoice
-><guimenu
->Instellingen</guimenu
-> <guimenuitem
->Ervaren</guimenuitem
-> </menuchoice>
-</term
-><term>
-<menuchoice
-><guimenu
->Instellingen</guimenu
-> <guimenuitem
->Erg ervaren</guimenuitem
-> </menuchoice
-></term
-><term>
-<menuchoice
-><guimenu
->Instellingen</guimenu
-> <guimenuitem
->Expert</guimenuitem
-> </menuchoice
-></term>
-<listitem>
-<para
->Bepaalt het niveau van het spel. Standaard is <guimenuitem
->Ervaren</guimenuitem
-></para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Instelling</guimenu
-> <guisubmenu
->Ballen</guisubmenu
-></menuchoice>
-</term>
-<listitem>
-<para
->Hier kunt u aangeven hoeveel ballen er in het spel dienen te zijn. U kunt kiezen tussen <guimenuitem
->0</guimenuitem
->, <guimenuitem
->1</guimenuitem
->, <guimenuitem
->2</guimenuitem
-> of <guimenuitem
->3</guimenuitem
->. Standaard staat deze instelling op 1.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Instellingen</guimenu
-> <guisubmenu
->Balgedrag</guisubmenu
-></menuchoice>
-</term>
-<listitem>
-<para
->Hier kunt u aangeven hoe gevaarlijk de ballen in het spel dienen te zijn. U kunt kiezen tussen <guimenuitem
->Dom</guimenuitem
-> (zonder intelligentie), <guimenuitem
->Slachter</guimenuitem
-> (ballen achtervolgen u) of <guimenuitem
->Gemiddeld</guimenuitem
-> (er tussen in). </para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Instellingen</guimenu
-> <guisubmenu
->Slangen</guisubmenu
-></menuchoice
-></term>
-<listitem
-><para
->Hier kunt u instellen hoeveel computerslangen er tegen u spelen. U kunt kiezen tussen <guimenuitem
->0</guimenuitem
->, <guimenuitem
->1</guimenuitem
->, <guimenuitem
->2</guimenuitem
-> of <guimenuitem
->3</guimenuitem
->. Standaard staat deze instelling op 3.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Instellingen</guimenu
-> <guisubmenu
->Slanggedrag</guisubmenu
-></menuchoice
-></term>
-<listitem>
-<para
->Hier kunt u het gedrag van de computerslangen aangeven. Standaard staat deze instelling op <guimenuitem
->Eter</guimenuitem
->. Bij deze instellingen zullen de computerslangen proberen de appels te eten voordat u daar de kans voor heeft. U kunt ook kiezen voor <guimenuitem
->Willekeurig</guimenuitem
->, waarbij de slang willekeurig over het veld beweegt of u kunt kiezen voor <guimenuitem
->Slachter</guimenuitem
-> waarbij de computerslang alles in het werk zal stellen om uw slang te doden.</para
-></listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Instellingen</guimenu
-> <guisubmenu
->Achtergrond</guisubmenu
-> </menuchoice
-></term>
-<listitem>
-<para
->Verandert de kleur van het speelveld.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Instellingen</guimenu
-> <guisubmenu
->Afbeelding</guisubmenu
-></menuchoice
-></term>
-<listitem>
-<para
->In plaats van de egale achtergrondkleur kunt u ook een afbeelding kiezen die als achtergrond gebruikt zal worden.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Instellingen</guimenu
-> <guimenuitem
->Sneltoetsen instellen...</guimenuitem
-> </menuchoice
-></term>
-<listitem>
-<para
->Hier kunt u de toetsen instellen die u gebruikt om de slang te besturen.</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Instellingen</guimenu
-> <guimenuitem
->Eerste niveau...</guimenuitem
-></menuchoice>
-</term>
-<listitem
-><para
->Selecteert het niveau waarop u het spel wilt beginnen. Indien u een eerder gespeeld niveau niet nogmaals wilt spelen of u vindt uzelf byzonder behendig, dan kunt u hier een ander niveau kiezen. &ksnake; komt met 25 niveaus, maar u kunt ook nog uw eigen niveaus maken.</para
-></listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Instellingen</guimenu
-> <guimenuitem
->Sneltoetsen instellen...</guimenuitem
-></menuchoice>
-</term>
-<listitem
-><para
->Hier kunt u de toetsen instellen die u gebruikt om de slang te besturen en om sneltoetsen toe te kennen aan menu-opties.</para
-></listitem>
-</varlistentry>
-</variablelist>
-</sect1>
-</chapter>
-
-
-
-
-
-
-<chapter id="credits-and-licenses">
-<title
->Dankbetuigingen en licenties</title>
-
-<para
->&ksnake; copyright 2000, Michel Filippi </para>
-
-<para
->Documentatie copyright 2000, Michel Filippi en Robert Williams. </para>
-
-&meld.fouten;&vertaling.niels;&vertaling.tom;&vertaling.jonas;
-&underFDL; &underGPL; </chapter>
-</book>
-<!--
-Local Variables:
-mode: sgml
-sgml-omittag: nil
-sgml-shorttag: t
-End:
--->