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authorMichele Calgaro <michele.calgaro@yahoo.it>2023-12-20 22:30:18 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2023-12-20 22:39:59 +0900
commit7909152750670148360093b2519955fbfa555154 (patch)
tree86544c17c877637743df75e42369e8114c38abf3 /kspaceduel
parent2d872f6fb68350f9ee5b0b5c86ab3240b0d09aae (diff)
downloadtdegames-7909152750670148360093b2519955fbfa555154.tar.gz
tdegames-7909152750670148360093b2519955fbfa555154.zip
Replace various '#define' strings - part 6
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'kspaceduel')
-rw-r--r--kspaceduel/mainview.cpp10
-rw-r--r--kspaceduel/topwidget.cpp20
2 files changed, 15 insertions, 15 deletions
diff --git a/kspaceduel/mainview.cpp b/kspaceduel/mainview.cpp
index a2645087..9fabcf3c 100644
--- a/kspaceduel/mainview.cpp
+++ b/kspaceduel/mainview.cpp
@@ -99,7 +99,7 @@ MyMainView::MyMainView(TQWidget *parent)
MyMainView::~MyMainView()
{
- TQT_TQOBJECT(this)->killTimers();
+ this->killTimers();
writeConfig();
}
@@ -340,7 +340,7 @@ void MyMainView::pause()
pauseAction->setChecked( true );
waitForStart=true;
- TQT_TQOBJECT(this)->killTimers();
+ this->killTimers();
emit setStatusText(i18n(" paused "), IDS_PAUSE);
}
}
@@ -375,7 +375,7 @@ void MyMainView::stop()
pauseAction->setEnabled( false );
pauseAction->setChecked( false );
- TQT_TQOBJECT(this)->killTimers();
+ this->killTimers();
waitForStart = true;
}
@@ -444,7 +444,7 @@ void MyMainView::newRound()
timeToNextPowerup=random.getDouble() * config.powerupRefreshTime;
powerups.clear();
- TQT_TQOBJECT(this)->killTimers();
+ this->killTimers();
mx=width()/2.0;
my=height()/2.0;
ship[0]->move(mx+config.startPosX,my+config.startPosY);
@@ -517,7 +517,7 @@ void MyMainView::timerEvent(TQTimerEvent *event)
if(event->timerId()==timerID)
{
- TQT_TQOBJECT(this)->killTimers();
+ this->killTimers();
if(gameEnd>0.0)
{
gameEnd-=1.0;
diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp
index fb385b0c..ce727607 100644
--- a/kspaceduel/topwidget.cpp
+++ b/kspaceduel/topwidget.cpp
@@ -34,12 +34,12 @@ void MyTopLevelWidget::initGameWidgets( ){
playfield->setFocusPolicy(TQWidget::StrongFocus);
playfield->setFocus();
- TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(energy(int,int)),
+ TQObject::connect(playfield,TQT_SIGNAL(energy(int,int)),
TQT_SLOT(energy(int,int)));
- TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(hitPoints(int,int)),
+ TQObject::connect(playfield,TQT_SIGNAL(hitPoints(int,int)),
TQT_SLOT(hitPoints(int,int)));
- TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int)));
- TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(setStatusText(const TQString &,int)),
+ TQObject::connect(playfield,TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int)));
+ TQObject::connect(playfield,TQT_SIGNAL(setStatusText(const TQString &,int)),
TQT_SLOT(setStatusText(const TQString &,int)));
setCentralWidget(w);
@@ -62,18 +62,18 @@ void MyTopLevelWidget::wins(int pn,int w)
void MyTopLevelWidget::initActions( )
{
- KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
- KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection());
+ KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
+ KStdGameAction::gameNew(playfield, TQT_SLOT(newGame()), actionCollection());
( void )new TDEAction( i18n( "&New Round" ), "spnewround",
- CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ),
+ CTRL + Key_R, playfield, TQT_SLOT( newRound( ) ),
actionCollection( ), "new_round" );
MyMainView::pauseAction =
- KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection());
+ KStdGameAction::pause(playfield, TQT_SLOT(togglePause()), actionCollection());
MyMainView::pauseAction->setChecked( false );
TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT,
- TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" );
+ playfield, TQT_SLOT( start( ) ), actionCollection( ), "game_start" );
- KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection());
+ KStdAction::preferences(playfield, TQT_SLOT(gameSetup()), actionCollection());
TDEAccel* acc = new TDEAccel(this);
gameStart->plugAccel(acc);