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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-05-23 14:04:45 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-05-27 16:08:54 +0900
commit04913ce7a46fd027856e83a96205fdc388742a19 (patch)
treea04a117317c14854a6b91072658ba0eb3ad8b3fc /doc/html/tutorial1-11.html
parentc11c0f228b65f7471a26513ef8dbde413e75f8fa (diff)
downloadtqt3-04913ce7a46fd027856e83a96205fdc388742a19.tar.gz
tqt3-04913ce7a46fd027856e83a96205fdc388742a19.zip
Rename ntqobject*.h and qobject*.cpp to tqobject*
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'doc/html/tutorial1-11.html')
-rw-r--r--doc/html/tutorial1-11.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/html/tutorial1-11.html b/doc/html/tutorial1-11.html
index 8f7decd9c..5538dde55 100644
--- a/doc/html/tutorial1-11.html
+++ b/doc/html/tutorial1-11.html
@@ -92,7 +92,7 @@ when the shot was fired.
f = 0;
timerCount = 0;
autoShootTimer = new <a href="ntqtimer.html">TQTimer</a>( this, "movement handler" );
- <a name="x2379"></a> <a href="ntqobject.html#connect">connect</a>( autoShootTimer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
+ <a name="x2379"></a> <a href="tqobject.html#connect">connect</a>( autoShootTimer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
this, TQ_SLOT(moveShot()) );
shoot_ang = 0;
shoot_f = 0;
@@ -221,7 +221,7 @@ integer.
<p> In the constructor we create and set up the Shoot button exactly like we
did with the Quit button. Note that the first argument to the constructor
is the button text, and the third is the widget's name.
-<p> <pre> <a href="ntqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), cannonField, TQ_SLOT(shoot()) );
+<p> <pre> <a href="tqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), cannonField, TQ_SLOT(shoot()) );
</pre>
<p> Connects the clicked() signal of the Shoot button to the shoot() slot
of the CannonField.