diff options
Diffstat (limited to 'doc/html/tutorial1-11.html')
-rw-r--r-- | doc/html/tutorial1-11.html | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/html/tutorial1-11.html b/doc/html/tutorial1-11.html index 8f7decd9..5538dde5 100644 --- a/doc/html/tutorial1-11.html +++ b/doc/html/tutorial1-11.html @@ -92,7 +92,7 @@ when the shot was fired. f = 0; timerCount = 0; autoShootTimer = new <a href="ntqtimer.html">TQTimer</a>( this, "movement handler" ); - <a name="x2379"></a> <a href="ntqobject.html#connect">connect</a>( autoShootTimer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()), + <a name="x2379"></a> <a href="tqobject.html#connect">connect</a>( autoShootTimer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()), this, TQ_SLOT(moveShot()) ); shoot_ang = 0; shoot_f = 0; @@ -221,7 +221,7 @@ integer. <p> In the constructor we create and set up the Shoot button exactly like we did with the Quit button. Note that the first argument to the constructor is the button text, and the third is the widget's name. -<p> <pre> <a href="ntqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), cannonField, TQ_SLOT(shoot()) ); +<p> <pre> <a href="tqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), cannonField, TQ_SLOT(shoot()) ); </pre> <p> Connects the clicked() signal of the Shoot button to the shoot() slot of the CannonField. |